Python Library to connect Scratch API and much more.
This library can show the statistics of Users, Projects, Studios, Forums and also connect and set cloud variables of a project!
This library needs a Scratch account. Visit the Scratch Website: https://scratch.mit.edu/ You also need to have the Python programming language installed on your computer.
You need basic knowledge of Python. Using this library without the knowledge can be risky.
To install this library, just type pip install scratchconnect
in the terminal (Command Prompt)
OR
Run this Python program
import os
os.system('pip install scratchconnect')
If you still have troubles while installing then go to this link
WIP docs: https://sid72020123.github.io/scratchconnect/
These are the people who made the APIs so that this library can take data:
I thank all these people.
- Owner (Sid72020123)
Following is a simple program to make a simple connection:
Note: Don't put the username and password as it is when you host or share the code with others. While hosting, you can use environment variables and while sharing, you can remove the username and password values. This will help in keeping the password and other important things secured.
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
It will give an error if the username
or password
is invalid.
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
user.id() # Returns the ID of the user
user.thumbnail_url() # Returns the thumbnail URL of a user
user.messages_count() # Returns the messages count of the user
user.messages(all=False, limit=20, offset=0, filter="all") # Returns the messages
user.clear_messages() # Clear your messages
user.my_stuff_projects(order="all", page=1, sort_by="") # Get/Sort mystuff projects
user.work() # Returns the 'What I am working on' of a Scratch profile
user.bio() # Returns the 'About me' of a Scratch profile
user.status() # Returns the status(Scratcher or New Scratcher) of a Scratch profile
user.joined_date() # Returns the joined date of a Scratch profile
user.country() # Returns the country of a Scratch profile
user.featured_data() # Returns the featured project data of the Scratch profile
user.projects() # Returns the list of shared projects of a user
user.followers_count() # Returns the follower count of a user
user.following_count() # Returns the following count of a user
user.total_views() # Returns the total views count of all the shared projects of a user
user.total_loves_count() # Returns the total loves count of all the shared projects of a user
user.total_favourites_count() # Returns the total favourites count of all the shared projects of a user
user.following() # Returns the list of the user following
user.followers() # Returns the list of the user followers
user.favourites() # Returns the list of the user favourites
user.toggle_commenting() # Toggle the commenting of the profile
user.follow_user(username="Sid72020123") # Follow a user
user.unfollow_user(username="Sid72020123") # UnFollow a user
user.set_bio(content="Hi!") # Set the bio or 'About Me' of the profile
user.set_work(content="Hi!") # Set the status or 'What I am Working On' of the profile
user.all_data() # Returns all the data of the user
user.site_health() # Returns the health of the Scratch Website.
user.site_news() # Returns the news of the Scratch Website.
user.site_front_page_projects() # Returns the front page projects of the Scratch Website.
user.explore_projects(mode="trending", query="*") # Explore the projects
user.explore_studios(mode="trending", query="*") # Explore the studios
user.search_projects(mode="trending", search="*") # Search the projects
user.search_studios(mode="trending", search="*") # Search the studios
user.set_featured_project(project_id="1", label='featured_project') # Set the 'Featured Project' of a Scratch Profile
user.user_follower_history() # Return the follower history of the user
user.comments(limit=5, page=1) # Get comments of the profile of the user
user.ocular_data() # Returns the ocular data of the user
user.aviate_data(code=False) # Returns the Aviate Status of the user
user.search_forum(q="Hi!", order="relevance", page=0) # Search the forum
##########################################################################
# IMPORTANT NOTE: To always get the updated data use the update_data() function
##########################################################################
user.update_data() # Update the data
To connect a Scratch User use the connect_user()
function. Use the following program to connect a Scratch User:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
user = login.connect_user(username="Sid72020123")
user.id() # Returns the ID of the user
user.thumbnail_url() # Returns the thumbnail URL of a user
user.messages_count() # Returns the messages count of the user
user.work() # Returns the 'What I am working on' of a Scratch profile
user.bio() # Returns the 'About me' of a Scratch profile
user.status() # Returns the status(Scratcher or New Scratcher) of a Scratch profile
user.joined_date() # Returns the joined date of a Scratch profile
user.country() # Returns the country of a Scratch profile
user.featured_data() # Returns the featured project data of the Scratch profile
user.projects() # Returns the list of shared projects of a user
user.followers_count() # Returns the follower count of a user
user.following_count() # Returns the following count of a user
user.total_views_count() # Returns the total views count of all the shared projects of a user
user.total_loves_count() # Returns the total loves count of all the shared projects of a user
user.total_favourites_count() # Returns the total favourites count of all the shared projects of a user
user.following() # Returns the list of the user following
user.followers() # Returns the list of the user followers
user.favourites() # Returns the list of the user favourites
user.user_follower_history() # Return the follower history of the user
user.post_comment(content="Hi!") # Post a comment on the user's profile
user.report(field="") # Report a user
user.reply_comment(content="Hi!", comment_id=1) # Reply a comment
user.all_data() # Returns all the data of the user
user.comments(limit=5, page=1) # Get comments of the profile of the user
user.ocular_data() # Returns the ocular data of the user
user.aviate_data(code=False) # Returns the Aviate Status of the user
##########################################################################
# IMPORTANT NOTE: To always get the updated data use the update_data() function
##########################################################################
user.update_data() # Update the data
To connect a Scratch Studio use the connect_studio()
function. Use the following program to connect a Scratch Studio:
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
studio = user.connect_studio(studio_id=1)
studio.id() # Returns the studio ID
studio.title() # Returns the studio title
studio.host_id() # Returns the studio owner/host ID
studio.description() # Returns the studio description
studio.visibility() # Returns the studio visibility
studio.is_public() # Returns whether a studio is public
studio.is_open_to_all() # Returns whether a studio is open to all
studio.are_comments_allowed() # Returns whether a studio has comments allowed
studio.history() # Returns the history of the studio
studio.stats() # Returns the stats of the studio
studio.thumbnail_url() # Returns the thumbnail URL of the studio
studio.add_project(project_id=1) # Add a project to a studio
studio.remove_project(project_id=1) # Remove a project from a studio
studio.open_to_public() # Open the studio to public
studio.close_to_public() # Close the studio to public
studio.follow_studio() # Follow the studio
studio.unfollow_studio() # UnFollow the studio
studio.toggle_commenting() # Toggle the commenting of the studio
studio.post_comment(content="Hi!") # Post comment in the studio
studio.reply_comment(content="Hi!", comment_id=1) # Reply a comment in a studio
studio.delete_comment() # Delete comment in the studio
studio.report_comment(comment_id=1) # Report comment in the studio
studio.invite_curator(username="Sid72020123") # Invite a user to the studio
studio.accept_curator() # Accept the curator invitation in a studio
studio.promote_curator(username="Sid72020123") # Promote a user in the studio
studio.set_description(content="Hi!") # Set the description of a Studio
studio.set_title(content="Hi!") # Set the title of a Studio
studio.projects(all=False, limit=40, offset=0) # Get the projects of the studio
studio.comments(all=False, limit=40, offset=0) # Get the comments of the studio
studio.curators(all=False, limit=40, offset=0) # Get the curators of the studio
studio.managers(all=False, limit=40, offset=0) # Get the managers of the studio
studio.activity(all=False, limit=40, offset=0) # Get the activity of the studio
studio.all_data() # Returns all the data of a Scratch Studio
##########################################################################
# IMPORTANT NOTE: To always get the updated data use the update_data() function
##########################################################################
studio.update_data() # Update the data
To connect a Scratch Project use the connect_project()
function. Use the following program to connect a Scratch
Project:
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
project = user.connect_project(project_id=1) # Connect a project.
project.author() # Returns the author of the project
project.title() # Returns the title of the project
project.notes() # Returns the notes(Notes or Credits) of the project
project.instruction() # Returns the instructions of the project
project.are_comments_allowed() # Returns whether the comments are allowed in a project
project.stats() # Returns the stats of a project
project.history() # Returns the history of a project
project.remix_data() # Returns the remix data of a project
project.visibility() # Returns whether the project is visible
project.is_public() # Returns whether the project is public
project.is_published() # Returns whether the project is published
project.thumbnail_url() # Returns the thumbnail url of a project
project.assets_info() # Returns the Assets info of a project
project.scripts() # Returns the scripts of a project
project.love() # Love a project
project.unlove() # UnLove a project
project.favourite() # Favourite a project
project.unfavourite() # UnFavourite a project
project.comments(all=False, limit=40, offset=0, comment_id=None) # Returns the list of comments of a project
project.remixes(all=False, limit=20, offset=0) # Returns the list of remixes of a project
project.post_comment(content="Hi!") # Post a comment
project.reply_comment(content="Hi!", comment_id=1) # Reply a comment
project.toggle_commenting() # Toggle the commenting of a project
project.turn_on_commenting() # Turn On the commenting of a project
project.turn_off_commenting() # Turn Off the commenting of a project
project.report(category="", reason="") # Report a project
project.unshare() # Unshare a project
project.view() # Just view a project
project.set_thumbnail(file="") # Set the thumbnail of a project
project.delete_comment(comment_id=1) # Delete a comment
project.report_comment(comment_id=1) # Report a comment
project.reply_comment(comment_id=1, content="Hi!") # Reply a comment
project.set_title() # Set the title of the project
project.set_description() # Set the description of the project
project.set_instruction() # Set the instruction of the project
project.all_data() # Returns all the data of a Scratch Project
##########################################################################
# IMPORTANT NOTE: To always get the updated data use the update_data() function
##########################################################################
project.update_data() # Update the data
Use the Following Code:
Note: By accessing an unshared project, some data may not be accessible to this library so some data might not appear. You can get the scripts and connect cloud variables of an unshared project.
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
project = user.connect_project(project_id=1,
access_unshared=True) # Use the 'access_unshared' parameter to access the unshared project.
To connect the cloud variables of a Scratch Project use the connect_cloud_variables()
function. Use the following
program to connect the cloud variables of a Scratch Project:
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
project = user.connect_project(project_id=1)
variables = project.connect_cloud_variables()
variables.get_variable_data(limit=100, offset=0) # Returns the cloud variable data
variables.get_cloud_variable_value(variable_name="Name", limit=100) # Returns the cloud variable value
# Program to set cloud variables:
set = variables.set_cloud_variable(variable_name="Name", value=123) # Set a Cloud Variable
if set:
print("Cloud Variable Updated!")
To connect the cloud variables of a Turbowarp Project use the connect_turbowarp_cloud()
function. Use the following
program to connect the cloud variables of a Turbowarp Project:
Note: Turbowarp doesn't provide any features to get the data, etc. so you can't do some actions with Turbowarp as in Scratch
Note: Use the acccess_unshared=True
parameter of the connect_project()
function to connect the Turbowarp
Project even if it is unshared on Scratch!
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
project = user.connect_project(project_id=1) # Connect a Project
tw_cloud = project.connect_turbowarp_cloud(
username="Username") # Connect the Turbowarp cloud with an optional parameter to change the username!
tw_cloud.set_cloud_variable(variable_name="Name", value=0) # Set a Turbowarp variable
tw_cloud.get_variable_data() # Get the data of the previous value of the variable. NOT Current
Sometimes there may be an error with the Turbowarp Cloud. Some Basic Errors are:
1. I can't change the Cloud Variable Value
If you can't change the Turbowarp Cloud Variable value using scratchconnect then first check if your code is correct. If
the problem still exists try with this
URL: https://turbowarp.org/<project ID>?cloud_host=wss://clouddata.turbowarp.org
. Replace the project ID
with your project ID.
ScratchConnect v2.0+ has some good features to encode/decode a cloud variable! See some examples below:
ScratchConnect has a case-sensitive encoding/decoding system. For example both 'A' and 'a' are encoded/decoded differently!
Go to this link for the Scratch version of Encoder/Decoder
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
project = login.connect_project(1) # Connect the project
variables = project.connect_cloud_variables() # Connect the project's cloud variables
encoded_string = variables.encode("Hi! This is a text!") # Encode a string
variables.set_cloud_variable(variable_name='Name', value=encoded_string)
variable_value = variables.get_cloud_variable_value(variable_name='Name')[0] # Get the variable value
decoded_string = variables.decode(variable_value) # Decode a string
print("Encoded: ", encoded_string) # Print the results to check
print("Decoded: ", decoded_string) # Print the results to check
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
project = login.connect_project(1) # Connect the project
variables = project.connect_cloud_variables() # Connect the project's cloud variables
data = ['A', 'B', 'C']
encoded_string = variables.encode_list(data) # Encode a list
variables.set_cloud_variable(variable_name='Name', value=encoded_string)
variable_value = variables.get_cloud_variable_value(variable_name='Name')[0] # Get the variable value
decoded_string = variables.decode_list(variable_value) # Decode a list
print("Encoded: ", encoded_string) # Print the results to check
print("Decoded: ", decoded_string) # Print the results to check
To encode/decode a string/list in Turbowarp, the syntax is same as to encode/decode in Scratch. See above
To connect a Scratch Forum use the connect_forum_topic()
function. Use the following program to connect a Scratch
Forum:
import scratchconnect
user = scratchconnect.ScratchConnect("Username", "Password")
forum = user.connect_forum_topic(forum_id=1)
forum.id() # Returns the id of the forum
forum.title() # Returns the title of the forum
forum.category() # Returns the category of the forum
forum.closed() # Returns whether the forum is closed or not
forum.deleted() # Returns whether the forum is deleted or not
forum.time() # Returns the activity of the forum
forum.post_count() # Returns the total post count of the forum
forum.follow() # Follow a Forum
forum.unfollow() # Unfollow a Forum
forum.posts(page=1) # Get the post in Forum Topic of a specified page. Images and some other stuff will not appear!
forum.ocular_reactions(post_id=123) # Get the ocular reactions of the post
forum.topic_post_history(usernames="total", segment="1", range="30") # Get the post history of the topic
##########################################################################
# IMPORTANT NOTE: To always get the updated data use the update_data() function
##########################################################################
forum.update_data() # Update the data
If you want to handle various Cloud Events on Scratch, use the following code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
project = login.connect_project(1) # Connect the project
cloud = project.connect_cloud_variables() # Connect the project's cloud
event = cloud.create_cloud_event() # Create a cloud event
@event.on("connect")
def connect():
print("Connected Cloud!")
@event.on("set")
def set(data):
print("SET: ", data)
@event.on("create")
def create(data):
print("CREATE: ", data)
@event.on("delete")
def delete(data):
print("DELETE: ", data)
@event.on("disconnect")
def disconnect():
print("Disconnected from Cloud!")
event.start(update_time=1) # Start the event with update time
# To Stop a Cloud Event, use the event.stop() function
Use the same method as in Scratch but this time connect the cloud of a project on Turbowarp
IMPORTANT NOTE: This feature is going to be discontinued in ScratchConect v5.0! Please use the new alternative feature: Cloud Requests.
This is a special feature in ScratchConnect which is used to make a cloud storage system. Some features are:
Note: Maximum of 1024 characters can be set as a value to a variable. You can create any number of variables!
First, you need to put a sprite in your project. Go to this link and click 'see inside'. There will be all the instructions.
To create a cloud storage in ScratchConnect use the code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
project = login.connect_project(1) # Connect the project
cloud_storage = project.create_cloud_storage(file_name="data", rewrite_file=False, edit_access=[
'Sid72020123'],
all_access=False) # Create a cloud storage. It will create a file in the specified location. Then there is 'edit_access' list which contains the users which have permission to edit(actually create and delete) the variables. Use the 'rewrite_file' argument if you want the file to be re-written again each time you write the program! You can set the 'all_access' to True if you want to give all the access to all users!
cloud_storage.start_cloud_loop(update_time=1,
print_requests=True) # Start the Cloud Storage. Use the 'update_time' to wait for the specified time. Use the 'print_requests' to print the request info in the console/output screen.
Sometimes, the Scratch API blocks the login from online IDEs like Replit, etc. To overcome the issue, ScratchConnect v2.5 or above has a feature to login directly with cookie. Example:
How to get a cookie?
You can get your cookie values by logging in with ScratchConnect locally on your computer and use the login object as print(login.session_id)
to get the required cookie value. Copy the value and store it in environment variable if you are using an online IDE like Replit!
Note: Keep this values secured and use environment variables wherever necessary.
import scratchconnect
scratch_cookie = {
"Username": "Your username",
"SessionID": "Your SessionID",
} # set the cookie dictionary
login = scratchconnect.ScratchConnect(cookie=scratch_cookie) # Login with cookie
Note: While running the above code, ScratchConnect will give a warning that some features might not work if the cookie values are wrong. It's not an ERROR, it's a WARNING
In case the login from username and password fails, ScratchConnect also has a feature to login with a cookie when the
login with username and password fails! You just have to pass the username and password value and also the cookie in the
ScratchConnect class. Also, you need to set the auto_cookie_login
variable to True
. Example Code:
import scratchconnect
scratch_cookie = {
"Username": "Your username",
"SessionID": "Your SessionID",
} # set the cookie dictionary
login = scratchconnect.ScratchConnect(username="USERNAME", password="PASSWORD",
cookie=scratch_cookie,
auto_cookie_login=True) # Login with cookie and enable the auto_cookie_login
With ScratchConnect v3.1+, you can use it without login! Example code:
import scratchconnect
user = scratchconnect.ScratchConnect() # Leave all the values empty to use this library without login!
Note: If you login without a username and password, some features such as setting cloud variables, etc. may not work. It will give you a warning when you use this library without login!
ScratchConnect v3.0+ has a feature called "Terminal" in which a user can get the data of Scratch User, Studio and Project in the Python console.
To use this feature, you need to install additional dependencies required, by
typing pip install scratchconnect[terminal]
in the command prompt/terminal. Then, see the example code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
terminal = login.create_new_terminal() # Create a new Terminal object
terminal.start() # Start the main terminal program
You can use many features in it. Just enter help
to see the list of commands after the terminal starts.
ScratchConnect v3.0+ has a feature called "Chart" in which a user can get the data of Scratch User, Studio and Project in graphical format.
Note: This feature uses the library pyhtmlchart
to create graphs. Any other library can be used in later
versions.
To use this feature, you need to install additional dependencies required, by
typing pip install scratchconnect[chart]
in the command prompt/terminal
See the example code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
chart = login.create_new_chart() # Create a Chart object
user_chart = chart.user_stats_chart(
usernames=["griffpatch", "Will_Wam", "ScratchCat"]) # Create users stats comparison chart
user_table = chart.user_stats_table(
usernames=["griffpatch", "Will_Wam", "ScratchCat"]) # Create users stats comparison table
user_chart.open() # Open User chart
user_table.open() # Open User table
To include only some required data in a chart or table, use the include_data
parameter of the chart or table
function and pass the value as list to get the required data.
Example: ['Messages Count', 'Follower Count', 'Following Count']
You can also use any one or more options from the following list:
['Username', 'Messages Count', 'Follower Count', 'Following Count', 'Total Loves',
'Total Favourites', 'Total Projects Count']
See the example code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
chart = login.create_new_chart() # Create a Chart object
studio_chart = chart.studio_stats_chart(
studio_ids=[100, 101, 102]) # Create studio stats comparison chart
studio_table = chart.studio_stats_table(
studio_ids=[100, 101, 102]) # Create studio stats comparison table
studio_chart.open() # Open Studio chart
studio_table.open() # Open Studio table
To include only some required data in a chart or table, use the include_data
parameter of the chart or table
function and pass the value as list to get the required data.
Example: ['Comments Count', 'Followers Count', 'Managers Count']
You can also use any one or more options from the following list:
['Studio ID', 'Comments Count', 'Followers Count', 'Managers Count', 'Projects Count']
See the example code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
chart = login.create_new_chart() # Create a Chart object
project_chart = chart.project_stats_chart(
project_ids=[104, 105, 106]) # Create project stats comparison chart
project_table = chart.project_stats_table(
project_ids=[104, 105, 106]) # Create project stats comparison table
project_chart.open() # Open Project chart
project_table.open() # Open Project table
To include only some required data in a chart or table, use the include_data
parameter of the chart or table
function and pass the value as list to get the required data. Example: ['Views', 'Loves', 'Favourites']
You can also use any one or more options from the following list:
['Project ID', 'Views', 'Loves', 'Favourites', 'Remixes', 'Version', 'Costumes', 'Blocks',
'Variables', 'Assets']
See the example code:
import scratchconnect
login = scratchconnect.ScratchConnect("Username", "Password")
chart = login.create_new_chart() # Create a Chart object
c = chart.user_followers_history_chart(username="griffpatch") # Followers History Chart
t = chart.user_followers_history_table(username="griffpatch") # Followers History Table
c.open() # Open chart
t.open() # Open table
Using the ScratchConnect version 4.0.0+
, you can use this library even on some online IDEs like Replit!
But to keep your profile data safe, this supports only GET
requests and no cookie headers are passed to the proxy (which this feature uses).
You cannot perform any actions other than GET
, i.e., follow a user, post a comment, etc.
But cloud variables work as it is a websocket connection.
Remember to use environment variables to store your session ID if you are using this on an online IDE like Replit...
To use ScratchConnect in online IDEs like Replit, you need to get your session ID (see Cookie-Login section above) and the code like:
import scratchconnect
session_id = "<your session id here>"
cookie = {
"Username": "<your username>",
"SessionID": session_id
}
login = scratchconnect.ScratchConnect(online_ide_cookie=cookie) # Pass the cookie variable as a parameter to the ScratchConnect class
# Your code here...
This feature was first released in version 4.0.0
of the ScratchConnect Python Library.
Using this, you will be able to send any amount of data to-and-from your Python program and any Scratch Project.
The docs to use this feature are here
To see the projects made using ScratchConnect, go to the official ScratchConnect Projects Studio
All Bugs to be reported on my Scratch Profile or Github
This library is made by @Sid72020123 on Scratch. Also, thanks to all contributors.
The names of persons below are their Scratch Usernames.
Person | Role | Contribution |
---|---|---|
Sid72020123 | Owner | Made the library and most of its features |
Ankit_Anmol | Contributor | Fixed some things in the documentation and added some features |
Chiroyce | Contributor | Added some features and cleaned up some code |
god286 | Contributor | Fixed mistakes in the documentation |
mbrick2 | Contributor | Fixed Badge Consistency and added the Aviate status feature |
AidanER1 | Contributor | Updated the CloudConnection class and fixed some bugs |
Senievol | Idea | Gave the trick to make the encoded image data length much lower in Cloud Requests |
awesome-llama | Idea | Gave the trick to make the encoded image data length much lower in Cloud Requests |
PPPDUD | Contributor | Fixed mistakes in the documentation |
If I'm missing some people and their work in the contributors table, please contact Sid72020123 on Scratch