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SilenceIsFatto
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HATG
Hide Among The Grass. A performance-focused solution to stealth in Arma 3.
https://steamcommunity.com/sharedfiles/filedetails/?id=3346427969
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Conflict with DUI Squad Radar and ACE Nametags
#32
Puotek
opened
6 days ago
1
Feature Request: Allow compatability with SOG AI
#31
6komodo6
opened
1 week ago
3
Bug/Limitation: Intereferes with addAction options
#30
6komodo6
opened
1 week ago
1
fix LYTHIUM surface names and make always detected on road
#29
ahmed007boss
opened
3 weeks ago
0
Translations - Korean
#28
Psycool3695
closed
3 weeks ago
2
Changes/Additions from workshop feedback
#27
SilenceIsFatto
closed
1 month ago
0
Things to consider
#26
SilenceIsFatto
closed
1 month ago
2
Remove duplicate stringtable entry
#25
SilenceIsFatto
closed
1 month ago
0
Duplicated stringtable entry: "STR_HATG_UI_Enable_Fading"
#24
regiregi22
closed
1 month ago
4
AI Occlusion Box Modification: Incorrect Behavior with Multiple Groups
#23
Havoc-1
closed
1 month ago
3
Hidden Box applied to players block lasers
#22
Havoc-1
closed
1 month ago
2
Make UI visible on postInit
#21
SilenceIsFatto
closed
1 month ago
0
Error messages need localization/stringtables
#20
SilenceIsFatto
opened
1 month ago
0
Change shooting whilst not prone behaviour
#19
SilenceIsFatto
closed
1 month ago
0
Complex AI detection setting
#18
SilenceIsFatto
closed
1 month ago
0
Translation - Korean improvement
#17
Psycool3695
closed
1 month ago
0
Add setting for stealth AI in MP - SilenceIsFatto
#16
UAC-MaxxLite
closed
1 month ago
0
Duplicated stringtable entry: "STR_HATG_building_requirements_info"
#15
regiregi22
closed
1 month ago
1
Add setting for stealth AI in MP
#14
SilenceIsFatto
closed
1 month ago
0
Add more logging, update firedNear, RPG reveal
#13
SilenceIsFatto
closed
1 month ago
0
Add setting - image instead of text
#12
SilenceIsFatto
closed
1 month ago
0
Standing in buildings, "Simple" mode
#11
SilenceIsFatto
closed
1 month ago
0
Potentially add "reason why revealed" cba setting
#10
SilenceIsFatto
opened
1 month ago
0
Potentially fix mirror not deleting upon disconnect
#9
SilenceIsFatto
closed
1 month ago
0
Boxes persist after player disconnect
#8
SilenceIsFatto
closed
1 month ago
0
Add firedNear event handler
#7
SilenceIsFatto
closed
1 month ago
0
Mission namespace vars to global, surface/building fixes
#6
SilenceIsFatto
closed
1 month ago
0
Update cfg, add utility scripts
#5
SilenceIsFatto
closed
1 month ago
0
Crash fix, Building check, Restructuring
#4
SilenceIsFatto
closed
1 month ago
0
updated branch
#3
UAC-MaxxLite
closed
1 month ago
0
Add stringtable.xml/translations
#2
SilenceIsFatto
closed
2 months ago
0
Add Reveal UI Indicator
#1
SilenceIsFatto
closed
2 months ago
0