Zan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu, Wei Liang, Siyuan Huang
This repository is an official implementation of "HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes".
In this work, we propose a large-scale and semantic-rich human-scene interaction dataset, HUMANISE. It has language description for each human-scene interaction. HUMANISE enables a new task: language-conditioned human motion generation in 3D scenes.
Paper | arXiv | Project Page | Data
Update
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction(HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task, language-conditioned human motion generation in 3D scenes. The proposed task is challenging as it requires joint modeling of the 3D scene, human motion, and natural language. To tackle this task, we present a novel scene-and-language conditioned generative model that can produce 3D human motions of the desirable action interacting with the specified objects. Our experiments demonstrate that our model generates diverse and semantically consistent human motions in 3D scenes.
Install the following key libraries:
Make sure your machine supports on-screen/off-screen rendering.
Notes: we run our code with pytorch 1.10 and cuda11.3.
ScanNet V2 Dataset
Remember to change the dataset folder configuration in utils/configuration.py
.
Our pre-synthesized data, or you can generate your own data with our pipeline, see HUMANISE Synthesis for more details.
See HUMANISE Synthesis for more details.
For HUMANISE dataset visualization, we provide rendering script visualize_dataset.py
which will render an animation video with top-down view. The result will be saved in ./tmp/
.
python visualize_dataset.py --pkl ${PKL} --index ${index} --vis
# python visualize_dataset.py --pkl your_path/lie/scene0000_001810_c71dc702-1f1d-4381-895c-f07e9a10876b/anno.pkl --index 0 --vis
Notes: --vis
will render the static human-scene interaction with trimesh on screen.
PYOPENGL_PLATFORM=egl python visualize_dataset.py --pkl ${PKL} --index ${index}
# PYOPENGL_PLATFORM=egl python visualize_dataset.py --pkl your_path/lie/scene0000_001810_c71dc702-1f1d-4381-895c-f07e9a10876b/anno.pkl --index 0
See more information about the data format.
Following link to preprocess the ScanNet scenes; then change the preprocess_scene_folder
configuration in utils/configuration.py
.
Train
bash scripts/train.sh "${ACTION}"
# e.g., bash scripts/train.sh "walk"
Eval (Quantitative)
bash scripts/eval_metric.sh ${STAMP} "${ACTION}"
# e.g., bash scripts/eval_metric.sh 20220829_194320 "walk"
eval_rec=False
(Line 64) in eval_metric_motion.py
to compute generation metrics. Then run the following script. It will take several hours to compute the results.bash scripts/eval_metric.sh ${STAMP} "${ACTION}"
# e.g., bash scripts/eval_metric.sh 20220829_194320 "walk"
bash scripts/eval_pairwise_distance.sh ${STAMP} "${ACTION}"
# e.g., bash scripts/eval_pairwise_distance.sh 20220829_194320 "walk"
Eval (Qualitative)
bash scripts/eval.sh ${STAMP} "${ACTION}"
# e.g., bash scripts/eval.sh 20220829_194320 "walk"
eval_motion.py
. The parameter k
in solver.save_k_sample(k: int)
indicates the number of samples for each case.bash scripts/eval.sh ${STAMP} "${ACTION}"
# e.g., bash scripts/eval.sh 20220829_194320 "walk"
First, change to agnostic
branch by executing git checkout agnostic
.
Train
bash scripts/train.sh
Eval (Quantitative)
bash scripts/eval_metric.sh ${STAMP}
# e.g., bash scripts/eval_metric.sh 20220831_153356
eval_rec=False
(Line 64) in eval_metric_motion.py
to compute generation metrics. Then run the following script. It will take several hours to compute the results.bash scripts/eval_metric.sh ${STAMP}
# e.g., bash scripts/eval_metric.sh 20220831_153356
bash scripts/eval_pairwise_distance.sh ${STAMP}
# e.g., bash scripts/eval_pairwise_distance.sh 20220831_153356
Eval (Qualitative)
bash scripts/eval.sh ${STAMP}
# e.g., bash scripts/eval.sh 20220831_153356
You can use our pretrained models. (In the checkpoints
folder)
STAMP | Pretrained Models |
---|---|
POINTTRANS_C_32768 | scene model (point transformer) |
20220829_194320 | action-specific model (walk) |
20220830_203617 | action-specific model (sit) |
20220830_203832 | action-specific model (stand up) |
20220830_204043 | action-specific model (lie) |
20220831_153356 | action-agnostic model |
Put the downloaded checkpoints into outputs/
folder as following:
-| model/
-| outputs/
---| POINTTRANS_C_32768/
---| 20220829_194320/
---| ...
-| scripts/
-| ...
If you find our project useful, please consider citing us:
@inproceedings{wang2022humanise,
title={HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes},
author={Wang, Zan and Chen, Yixin and Liu, Tengyu and Zhu, Yixin and Liang, Wei and Huang, Siyuan},
booktitle={Advances in Neural Information Processing Systems (NeurIPS)},
year={2022}
}
Some codes are borrowed from PSI-release, point-transformer, Pointnet2.ScanNet, and YouRefIt_ERU.
Our code and data are released under the MIT license. The following datasets are used in our project and are subject to their respective licenses: