Open KestasVenslauskas opened 4 days ago
Hi @KestasVenslauskas I have tried your issue from iOS 15 to 17 version but still it's not reproducible. Can you please share minimal reproducible code or more clarification on your issue?
iOS version: 16 device: iPhone 12
https://github.com/user-attachments/assets/e4cc8d23-844c-4a70-b80e-5da29d03fe08
I am able to reproduce it on the example project no need to any other repo. Not sure what is the trigger for the cause, it's important that you do not try to record before you press play. Even after you pressed record you have to re-build the app, flutter restart is not enough you have to kill the app and this issue should be present on first run
@KestasVenslauskas As you can see in the shared video, we are unable to reproduce the issue, so we’re unable to dig deeper. Just to double-check, are any other apps playing sound? If that is the case then you may try to use ios AudioSession to override this behavior.
I second this issue. The behaviour is exactly as described,
When I use player controller, there's no sound although volume is max and waveform is animated.
But if I turn to record a short audio, then return to play audio, then audio works as normal.
I have the same issue on iOS device
https://github.com/user-attachments/assets/8004f2d8-c386-4adf-93d5-cbb6d91600ed
Describe the bug If a
PlayerController
is used to play audio file it plays without sound. It's waveform is visible and you can seek to parts of the audio but there is no sound. Once you useRecordController
and record something thenPlayerController
starts to work with sound. This bug happens on physical iOS device only. Tried few different ones the outcome is the same.To Reproduce
Expected behavior Player should play from cold start with sound.
Smartphone (please complete the following information):
Additional context This bug happens on physical iOS devices only.