Closed QoQman closed 3 years ago
; --- Replace the HR with an ammo pile filter: { "hammerid" "98901" } add: { "classname" "weapon_ammo_spawn" "origin" "2259 6517 -672" "angles" "0 345 0" "model" "models/props/terror/ammo_stack.mdl" "solid" "6" "disableshadows" "1" "spawnflags" "2" "count" "5" }
remove that
I made that fix. However, the HR did not appear on the map.
Are there any other files to change?
I made that fix. However, the HR did not appear on the map.
Are there any other files to change?
global_filters remove those: { match: { "classname" "weapon_spawn" "weapon_selection" "weapon_hunting_rifle" } replace: { "weapon_selection" "tier1_any" } }
{ match: { "classname" "weapon_hunting_rifle_spawn" } replace: { "classname" "weapon_spawn" } insert: { "weapon_selection" "tier1_any" "spawn_without_director" "1" } }
Hello Let me questions
I can not do English. I'm not good at programming.
I would like to add a hunting rifle to the zonemod. That's why I made these changes.
cfg/cfgogl/zonemod/zonemod.cfg 39th line l4d_wlimits_add 1 1 weapon_hunting_rifle
cfg/stripper/zonemod/global_filters.cfg Removed line 211 from line 197 Removed line 400 from line 390
cfg/stripper/zonemod/maps/c2m1_highway.cfg Added to line 42 { "classname" "weapon_spawn" "origin" "2393 6537 -610" "angles" "0 0 0" "weapon_selection" "weapon_hunting_rifle" "spawn_without_director" "1" "solid" "6" "disableshadows" "1" "spawnflags" "2" "count" "5" }
Is the fix wrong?