Open jensewe opened 3 years ago
thanks for reporting that issue with the gascan, I didn't knew. I think I fixed it in the latest version
Btw, I saw the video and I don't know if the plugin would help to "prevent" that bug
SDKHook_ShouldCollide is kinda generic method and you can't filter it by "entity" id.
Maybe need an extension like this one: https://forums.alliedmods.net/showthread.php?t=197815 Or trying to replicate what Lux did here https://forums.alliedmods.net/showthread.php?p=2705656
Probably well-known one. Should it be considered as a bug?
https://forums.alliedmods.net/showthread.php?p=2723746 [L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.5 | 11-April-2021]
Although I know that Sir you've previously went through this one, it would be helpful if the mentioned issue is ought to be gone. However, I did notice that this plugin leads to unexpected issues, for example, gascan explodes by melee hit. Not sure whether hittables interact with items.
Or maybe we can use Collision Hook of SDKHook_ShouldCollide to customize collision rules on those things, perhaps at a cost of some performance.
https://www.twitch.tv/vanillezz/clip/TolerantFriendlyDragonWutFace?filter=clips&range=all&sort=time