SirPlease / L4D2-Competitive-Rework

Just refreshing and optimizing the core files a bit, eh?
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l4d2_fix_spawn_order.smx spamming error logs #39

Closed LuckyServ closed 5 years ago

LuckyServ commented 5 years ago

Either fix it or give us the source so we can work on a fix please. This is very annoying.

L 09/11/2019 - 02:41:51: [SM] Exception reported: Invalid index -1 (count: 4)
L 09/11/2019 - 02:41:51: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:41:51: [SM] Call stack trace:
L 09/11/2019 - 02:41:51: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:41:51: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:41:51: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:42:19: [SM] Exception reported: Invalid index -1 (count: 5)
L 09/11/2019 - 02:42:19: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:42:19: [SM] Call stack trace:
L 09/11/2019 - 02:42:19: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:42:19: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:42:19: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:42:34: [SM] Exception reported: Invalid index -1 (count: 6)
L 09/11/2019 - 02:42:34: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:42:34: [SM] Call stack trace:
L 09/11/2019 - 02:42:34: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:42:34: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:42:34: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:42:53: [SM] Exception reported: Invalid index -1 (count: 7)
L 09/11/2019 - 02:42:53: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:42:53: [SM] Call stack trace:
L 09/11/2019 - 02:42:53: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:42:53: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:42:53: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:43:24: [SM] Exception reported: Invalid index -1 (count: 8)
L 09/11/2019 - 02:43:24: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:43:24: [SM] Call stack trace:
L 09/11/2019 - 02:43:24: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:43:24: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:43:24: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:44:00: [SM] Exception reported: Invalid index -1 (count: 9)
L 09/11/2019 - 02:44:00: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:44:00: [SM] Call stack trace:
L 09/11/2019 - 02:44:00: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:44:00: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:44:00: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:44:18: [SM] Exception reported: Invalid index -1 (count: 10)
L 09/11/2019 - 02:44:18: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:44:18: [SM] Call stack trace:
L 09/11/2019 - 02:44:18: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:44:18: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:44:18: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
L 09/11/2019 - 02:44:38: [SM] Exception reported: Invalid index -1 (count: 11)
L 09/11/2019 - 02:44:38: [SM] Blaming: optional/zonemod/l4d2_fix_spawn_order.smx
L 09/11/2019 - 02:44:38: [SM] Call stack trace:
L 09/11/2019 - 02:44:38: [SM]   [0] RemoveFromArray
L 09/11/2019 - 02:44:38: [SM]   [1] Line 337, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::ReturnNextSIInQueue
L 09/11/2019 - 02:44:38: [SM]   [2] Line 178, C:\Users\Sir\Documents\NewScripting\l4d2_fix_spawn_order.sp::L4D_OnEnterGhostState
Electr0 commented 5 years ago

you can play around this https://github.com/Electr0/ally_l4d2_competitive_decomp/blob/master/scripting/zonemod/l4d2_fix_spawn_order.sp changes betveen Sir's compiled version is removed not used in plugin include l4d2lib

SirPlease commented 5 years ago

Should be good to go now, try the new version, source included in Update v0.6.2