SirPlease / L4D2-Competitive-Rework

Just refreshing and optimizing the core files a bit, eh?
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Boomer vomit distance & tickrate #402

Closed lunatixxx closed 2 years ago

lunatixxx commented 2 years ago

Still far to be accurate from vanilla sometimes it will go further that it should, you get used to as it not really gamebreaking but i'm not the only one who noticed that. Pretty much the same with 60 & 100 tick.

A1mDev commented 2 years ago

@lunatixxx, I think the distance has remained unchanged, because the old tick rate is set, the same as for vanilla. The standard tickrate enabler has this patch.

A1mDev commented 2 years ago

@lunatixxx, Which version are you using? I recently told @Accelerator74 to remove an extra patch related to the boomer, which was superfluous, most likely, due to the extra patch, the code could not work correctly, because it did not affect the distance, it is needed for another. You can try the latest version.

lunatixxx commented 2 years ago

On ceda match last time i was here and boomer at the door, not the longest corridor but this seems unlikely that boomer could hit that on vanilla. But i'm rusty on 30 tick.

https://ibb.co/MBrFzp8

A1mDev commented 2 years ago

'z_vomit_velocity' has no effect on the range and velocity of the vomit, otherwise the patch in the tickrate enabler would not be needed. This variable only affects particles, nothing else. Particles are what you see when vomiting occurs. I'll leave it here so that others don't think that this variable can change something in reality nothing changes. Vomiting velocity cannot be changed with cvars, the game has a hard code that can only be changed with a patch.

lunatixxx commented 2 years ago

https://forums.alliedmods.net/showpost.php?p=2722796&postcount=168

From default tickrate to 128 on CSGO, the set up for the smokes are not the same (more velocity). Pretty much the same engine (or close) so i will not be surprised it has similar problems.