SirPlease / L4D2-Competitive-Rework

Just refreshing and optimizing the core files a bit, eh?
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[BUG] c4m3: Elevator closes and moves up even if not all survivors present #717

Closed HadwinOFE closed 4 months ago

HadwinOFE commented 1 year ago

Describe the bug In Chapter 4 Map 3(Hard Rain, c4m3), the elevator could close and move up even not all survivors present, the survivor who was left behind will be automatically disposed upon the arrival of the elevator. (ZoneMod 2.8.7)

To Reproduce Steps to reproduce the behavior(May be inaccurate):

  1. Have the last survivor close to the elevator door but not enter
  2. The survivors inside continuously interact with the elevator

Video https://github.com/SirPlease/L4D2-Competitive-Rework/assets/102217417/ae2cf23e-468b-43b0-badc-ab96139e0692

or(.MP4 ,1080p 60) https://drive.google.com/file/d/1ph0ZbooEOKKk-8MlFZPJkH3z2kYZko94/view?usp=sharing

or(source of the video[ BiliBili ]) https://b23.tv/GrnthSa

AidenVii commented 4 months ago

maybe we can put the trigger area to more inside , like this : c4m3_elev1 c4m3_elev

In theory, in this way, it is not guaranteed to solve the problem 100%, but it can also greatly reduce the possibility of problems.