Closed altair-sossai closed 1 month ago
Timers =/
I don't think this really fixes anything, a similar issue can occur without the plugin even loaded (using default map switching behavior).
A global cooldown on the sm_map
command would make more sense, which I'd argue you could try to suggest on the main sourcemod repo.
This update introduces a temporary lock in the l4d2_changelevel plugin to prevent the
sm_changelevel
command from being executed multiple times within a short period. Currently, executing the command two or more times simultaneously can cause players to be disconnected, resulting in a client-side crash. This issue often arises when two or more administrators execute the command simultaneously, typically at the end of a campaign to start a new one, leading to players being disconnected from the server.