SirPlease / L4D2-Competitive-Rework

Just refreshing and optimizing the core files a bit, eh?
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Config elite hc_bridge_car_damage is 400.0 #9

Closed Electr0 closed 5 years ago

Electr0 commented 5 years ago

because in cvars you set confogl_addcvar hc_bridge_car_damage 100.0 BUT in sources l4d2_hittable_control.sp:

if (bIsBridge)
{
    damage = GetConVarFloat(hBridgeCarDamage) * 4.0;
    inflictor = 0;
}

damage multiply by 4.0

i am know 100 or 400 is death damage but you understand what i am mean (use fixed version..)

SirPlease commented 5 years ago

Thanks for the report,

Appears that this is a different cvar on EQ, PME and Zonemod/Apex. I'll unify them in next push.