Closed Electr0 closed 5 years ago
because in cvars you set confogl_addcvar hc_bridge_car_damage 100.0 BUT in sources l4d2_hittable_control.sp:
if (bIsBridge) { damage = GetConVarFloat(hBridgeCarDamage) * 4.0; inflictor = 0; }
damage multiply by 4.0
i am know 100 or 400 is death damage but you understand what i am mean (use fixed version..)
Thanks for the report,
Appears that this is a different cvar on EQ, PME and Zonemod/Apex. I'll unify them in next push.
because in cvars you set confogl_addcvar hc_bridge_car_damage 100.0 BUT in sources l4d2_hittable_control.sp:
damage multiply by 4.0
i am know 100 or 400 is death damage but you understand what i am mean (use fixed version..)