Closed atacms closed 8 years ago
Nice! Note, that I used the o annotation in obj on purpose, since I use this script to convert models for armor layout view (each armor thickness is diferent object). Also, I'm trying to move this script to wot-python-lib, which should provide much better interface for integrating to other projects. Anyway, I'll merge this and add switch to change G to O. (the G approach is actually more correct, so it should be default).
fixed vertex normal, triangle facing, skinned model extraction and mirroring, etc