Converts World of Tanks models to wavefront obj format.
Thanks to Phux_and_the_WheelBearing (AKA Coffee), from whose code this script originates
Script requires .primitives and .visual files (or .primitives_processed and .visual_processed in case of WoT 0.9.12+) of model to create obj (and mtl) file. You can either specify only primitives file and script will assume visual file is in same folder with same name, but different extension, or you can specify path to visual file separatedly. Script can compress result obj and mtl files using zlib.
usage: convert-primitive.py [-h] [-v VISUAL] [-o OBJ] [-m MTL] [-t TEXTURES]
[-sx SCALEX] [-sy SCALEY] [-sz SCALEZ]
[-tx TRANSX] [-ty TRANSY] [-tz TRANSZ] [-c] [-nm]
[-nvt] [-nvn]
input
or convert-primitive.py [-gui]
Converts BigWorld primitives file to obj.
positional arguments:
input primitives file path (wildcard accepted)
optional arguments:
-h, --help show this help message and exit
-v VISUAL, --visual VISUAL
visual file path
-o OBJ, --obj OBJ result obj path
-m MTL, --mtl MTL result mtl path
-t TEXTURES, -t TEXTURES
path to textures
-sx SCALEX, --scalex SCALEX
X scale
-sy SCALEY, --scaley SCALEY
Y scale
-sz SCALEZ, --scalez SCALEZ
Z scale
-tx TRANSX, --transx TRANSX
X transform
-ty TRANSY, --transy TRANSY
Y transform
-tz TRANSZ, --transz TRANSZ
Z transform
-c, --compress Compress output using zlib
-nm, --nomtl don't output material
-nvt, --novt don't output UV coordinates
-nvn, --novn don't output normals
convert-primitive.py -o Hull.obj Hull.primitives
will output 'Hull.obj' with all model data and 'Hull.mtl' with materials
convert-primitive.py -f collada -o Hull.dae Hull.primitives
will output 'Hull.dae'
convert-primitive.py *.primitives_processed
will process all primitives_processed files and output .obj under current folder.
convert-primitive.py -gui
will open window with options of exports
Python 2.7 - 3.5