HDLethalCompany V1.5.6 - Sligili | CLIENT SIDE π
INSTALLATION π
Extract on the main game folder (where Lethal Company.exe
is located). Make sure you have BepInEx installed
CONFIGURATION β
Open BepInEx/config/HDLethalCompany.cfg
with a text editor.
π*This mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth/860
*
-
RESOLUTION FIX: Set EnableRes
to true
or false
- if false, disables my custom resolution method so you can use another resolution mod with a different solution like this one or use any WideScreen fix
-
RESOLUTION SCALE: Set value
to any number between 1.000
(or lower) - 4.500
(The UI scanned elements have slightly incorrect offsets after 3.000)
- 0.923 -> 800x480 (Increases performance)
- 1.000 -> 860x520 (Vanilla resolution)
- 1.488 -> 1280x720
- 2.233 -> 1920x1080 (Default mod resolution)
- 2.977 -> 2560x1440
- 4.465 -> 3840x2060
-
TEXTURE QUALITY: Set TextureQuality
to any of the following values 0
1
2
3
- modifies texture resolution
- 0 -> VERY LOW (Eight resolution)
- 1 -> LOW (Quarter resolution)
- 2 -> MEDIUM (Half resolution)
- 3 -> HIGH (Full resolution - Vanilla and default mod value)
-
VOLUMETRIC FOG QUALITY: Set FogQuality
to any of the following values 0
1
2
3
- modifies the volumetric fog budget
- 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
- 1 -> LOW (Vanilla preset and the default mod value)
- 2 -> MEDIUM
- 3 -> HIGH (Can really impact performance at high resolutions)
-
LEVEL OF DETAIL: Set LOD
to any of the following values 0
1
2
- modifies the distance at which models decrease their poly count/disappear
- 0 -> LOW (half distance)
- 1 -> MEDIUM (Vanilla distance - Default mod value)
- 2 -> HIGH (Twice the distance)
-
SHADOW QUALITY: Set ShadowQuality
to any of the following values 0
1
2
3
- modifies the maximum resolution they can reach
- 0 -> VERY LOW (disables shadows)
- 1 -> LOW (256 max resolution)
- 2 -> MEDIUM (1024 max resolution)
- 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
-
POST-PROCESSING: Set EnablePP
to true
or false
- if false, disables the HDRP Custom Pass, therefore disabling color grading
-
VOLUMETRIC FOG: Set EnableFOG
to true
or false
- if false, disables the HDRP Volumetric Fog. Use this as a last resource in case lowering the fog quality is not enough to get decent performance
-
ANTI-ALIASING: Set EnableAA
to true
or false
- if true, enables built-in SMAA
-
FOLIAGE TOGGLE: Set EnableF
to true
or false
- if false, disables the "Foliage" layer (trees won't be affected, only most bushes and grass)
CHANGELOG π
- v1.5.6:
- Medium and high fog quality settings now work again
- v1.5.5:
- Fixed black screen with lod 0 ππ
- v1.5.4:
- LOD setting now decreases draw distance too
- Holded a null exception when no volumes where found
- v1.5.3:
- Fixed dark radar, now fully compatible with Minimap
- Shadow quality default value wasn't supposed to be 2
- v1.5.2:
- Now fully compatible with r2modman or any mod manager
- v1.5.1:
- Added a new parameter Foliage
- Fog Quality won't be overridden by the weather system anymore
- Fixed invisible stairs with LOD set to 0
- Fixed some settings being reset after leaving a game and joining another
- v1.5.0:
- Added a new parameter Resolution Fix
- Now the spectator camera gets all settings applied. Ship cameras only apply lower settings.
- Removed LC_API dependency because of bugs
- Tweaked the icon
- v1.4.1:
- v1.4.0:
- Added two new parameters Level Of Detail and Shadow Quality
- LC_API now required
- Texture Quality instructions now included
- v1.3.0:
- The scanner should work now
- Added a new parameter Texture Quality
- The DLL has been renamed
- v1.2.0:
- SMAA actually works now (UwU)
- Added a new parameter Fog Quality
- Now the resolution scale multiplier value can go up to
4.500
without breaking the scanner (too much)
- v1.1.2:
- v1.1.1: