Smardens / Smarduino

Get it? Smardens and Arduino....Smarduino??
https://smardens.com/
0 stars 0 forks source link

Smarduino

Get it? Smardens and Arduino....Smarduino??

Developer Guidelines

Overview

To compile and test our Smart Garden solution you will need the software below. With the required software installed you will also need to following settings inside the Arduino IDE. Our solution is split into two parts. The first is the Arduino Due Main code which has several different functions: store all sensor data on an SD card from the ESP webserver connected to its serial port, deciding if it's time to water based on soil mositure levels, and powering all the devices connected to it(SD card, ESP webserver, water solenoid valve). The second are the AP_Start and AP_Connect sketches which handle sending and receiving the sensor data from the garden sensors at specific intervals. The AP_Connect is altered for each specific sensor in the garden.

There are wiring diagrams located in the Diagrams folder which detail the embedded system layout.

Required Software

Development

Arduino IDE Settings

Arduino IDE Libraries

Board Settings

Settings are located in the Tools dropdown

ESP8266 Settings

We are using the Adafruit HUZZAH ESP8266

Board: "Adafruit Feather HUZZAH ESP8266"
Flash Size: "4M (1M SPIFFS)"
Debug Port: "Disabled"
Debug Level: "None"
lwlP Variant: "v2 Lower Memory"
VTables: "Flash"
CPU Frequency: "160 MHz"
Upload Speed: "115200"
Erase Flash: "All Flash Contents"

Port will vary depending on which USB port the device is plugged into on your machine

Postman was used to make HTTP POST requests, it may be useful when developing the client and server

Arduino Due Settings

We are developing on the Arduino Due

Board: "Arduino Due (Programming Port)"

Port will vary depending on which USB port the device is plugged into on your machine

Mini-Cheatsheet for Git Instructions

Helpful Definitions

Changing to a New Branch

making a new branch with all your current work

git checkout -b {newbranchname}

Changing to a Branch

this is your private workspace

git checkout {branchname}

Pushing to a Branch

whenever you push, you should ALWAYS ADD, COMMIT, then PULL first

git add .                    // period means "everything", you can optionally chose to add only specific files
git commit -m "message"      // **REQUIRED** every commit requires a message
git pull origin master       // pulls code FROM master TO whichever branch you're on (if you are already on master branch, keyword origin is optional)
        // **ALWAYS** pull before you push (make sure to add and commit first; to avoid overriding data)
git push                     // push to your upstream branch

Order of Operations: Add -> Commit -> Pull -> Push

Pushing to Your Branch for the First Time

must set upstream so that github can track it

git push -u origin {branchname}    // -u argument is only necessary in your first push on a new branch

View Status of Modified Files

git status

View Specific Changes Within Files

git diff                   // overview of things changed
git diff {filename}        // see specific changes in file 
git diff {branchname}      // view differences between branches
:wq                        // exits vim mode

View List of Commits

git log      // view commit log
git checkout {first 6 characters of chosen checkpoint hash} -b {new branch name}  // checkout log to new branch