Simple iOS app showing the use of our iOS CaptureSDK
as a Swift Package Manager.
The Socket Mobile CaptureSDK
is required in order to compile this sample.
The CaptureSDK
documentation can be found here.
Clone the project and open SingleEntrySwift.xcodeproj
It is very important to make sure your application's info.plist
file contains the following:
LSApplicationQueriesSchemes (Queried URL Schemes)
with a new array item: sktcompanion
(in lower case).
UISupportedExternalAccessoryProtocols
the supported external accessory protocol array item com.socketmobile.chs
(Adding the external accessory protocol string to your application will require your application to be whitelisted with Socket Mobile before submission to the App Store.). Make sure to contact Socket Mobile in order to whitelist your application. You can submit your app to be whitelisted in the Socket Mobile Developer portal.
CFBundleAllowMixedLocalizations
to YES
NSCameraUsageDescription
string to a reason to use our camera scanning feature SocketCam
NSBluetoothAlwaysUsageDescription
string to a reason to use Bluetooth connection
Then you will have to generate your application credentials with the application bundle identifier of your choice from our Developers Portal and paste those credentials into the SingleEntryViewController.swift
line 103 to 105 to be able to open our CaptureSDK
. If you get an error -19
when opening CaptureSDK
, it means that your credentials are wrong and/or your application bundle identifier is not the same than your credentials.
Build and run the application on a device in order to test with a Socket Mobile device or to test our camera scanning SocketCam.
The main view shows the connection status, an edit box that receives the decoded data and a "settings" link to display the settings view. When a scanner is connected, its friendly name appears in the status.
SingleEntrySwift displays a scanner connection status.
When a scanner is connected, its friendly name is displayed.
The edit box receives the decoded data from the scanner.
We recommend you to use CaptureHelper
as it helps you to write boilerplate code for many CaptureSDK
operations.
In this simple example the CaptureHelper
is "attached" to the main view controller.
This main view controller derives from the CaptureHelperDevicePresenceDelegate
, CaptureHelperDeviceDecodedDataDelegate
, CaptureHelperErrorDelegate
and CaptureHelperDevicePowerDelegate
protocols and implements their respective delegate methods.
As a showcase, this sample application shows the CaptureHelper
shared instance.
The purpose of this feature is to share CaptureHelper across the view hierarchy without the need to pass between the views an explicit reference to CaptureHelper.
When a view using CaptureHelper
is active, it pushes its delegate using the CaptureHelper
pushDelegate
method which makes this view active to receive
notifications from CaptureHelper
.
The first notification the view might receive could be didNotifyArrivalForDevice
, when a Socket Mobile device is already connected to the host, even though other views may have already received this notification.
Once the view becomes inactive, then it should call the CaptureHelper
popDelegate
to remove itself from receiving notification.
At this point, the prior view, if it exists, that had pushed its delegate becomes the one receiving the notifications.
The viewDidLoad handler opens CaptureHelper
just after pushing its own reference as the delegate requiring the MainViewController to derive from one the CaptureHelperDelegate protocol.
There is a bunch of protocols to choose from depending on what Capture notifications the application is interested.
This is the fist method to call in order to be able to use Capture.
The application information should be set accordingly to the information provided during the application registration in the Socket Mobile developer portal.
This method must be called only once in the entire application.
The completion handler confirms if Capture has been opened successfully. Bear in mind that the open is an asynchronous method.
NOTE: It is not recommended to close Capture because this forces Capture to reinitialize the Socket Mobile device the next time the application opens Capture. Closing Capture does not save more power and if the application does not want to receive any events from Capture, it can just call popDelegate
method as explained above.
This CaptureHelperDevicePresenceDelegate method is called when a scanner is successfully detected by the host. The scanner can be SoftScan or any other Socket Mobile scanners supported by Capture.
This CaptureHelperDevicePresenceDelegate method is called when a scanner is no longer available (disconnected).
This CaptureHelperDeviceDecodedDataDelegate method is called when a barcode has been successfully decoded by the scanner.
CaptureHelper
is provided as source code. It provides a set of very basic features like enabling disabling barcode symbologies.
If a needed feature is not implemented by CaptureHelper
, the recommendation is
to create a CaptureHelper
extension and copy paste a feature similar from
CaptureHelper
class to the extended one.
An example of this CaptureHelper extension is shown in the CaptureHelperExtension.swift
For some applications it might be required to check the decoded data before letting the user scan more barcodes. This feature is shown with the code enclosed in #if HOST_ACKNOWLEDGMENT statement.
To activate this feature go to the project settings and in the "Other Swift Flags" rename this "-DNO_HOST_ACKNOWLEDGMENT" to this "-DHOST_ACKNOWLEDGMENT".