Closed ioncorimenia closed 7 years ago
It's not inverted - if I remember correctly, going the other way was not helpful as well. I don't recommend playing in 3D at all, as the game is entirely 2D anyway. I implemented it only because... it was rather simple :c to do.
Oh, ok. What part of the sf2d_draw_texture function regulates the 3D elevation? Do you manually draw sprites twice for each eye?
Frame needs to be rendered from scratch for each screen (or eye). 3D works by having an offset in X position - just like in real life, if you close one eye, then switch the open eye, there is a slight shift for objects close to you and the background is basically not changed.
I was hoping that there was an Y value that I'm just not seeing, but ok. It's probably not worth it to try and fix the 3D anyway. I feel like I'm the only one that uses the 3DS's 3D.
The 3D is completely inverted. This makes it unplayable and nauseating in 3D.