Warfare mode for Arma 2/3 was a main reason of WASP community creation. Starting from 2010 WASP members were trying to improve all in-game aspects. Being one of co-founders I can finally say: our work has been completed.
Arma 3 became last platform where everyone can try our final vision of CTI mode. Main differences comparing to old school Arma 2 warfare CTI mode are:
Since all missions must be played in multiplayer mode, the project is designed to be used on a dedicated server. However, a server requires one headless client to be connected. It allows reducing server load significantly.
Besides, a separate project was created to support bunch of vanilla and custom maps including: Altis, Stratis, Malden, Tanoa, Livonia, Cherno, Takistan, Utes, Zargabad, Sahrani, Napf
Last but not the least fact all sources are designed to be used with CUP content. Vanilla, RHS or other content related mod can be added by modifying of configs in a separate project (link can be found below).
To run missions on your server you must prepare 3 main components: 1) missions themselves 2) server mod 3) headless client mod
Missions must be assembled from Core, Config and Mission modules.
Put packed missions (pbo files) in MPMissions folder of your server and run the server + HC processes.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2346741636 GitHub HC module: https://github.com/Spayker/a3wasp-hc GitHub Server module: https://github.com/Spayker/a3wasp-server GitHub Config base: https://github.com/Spayker/a3wasp-config GitHub Mission adaptations: https://github.com/Spayker/a3wasp-missions