For an interactive museum exhibit version of EyeMine, we restricted the view angle so that people couldn't get stuck looking at the ground or ceiling. This gave much easier first-time experience, since the camera gets hard to control at extreme, and people often find this difficult to begin with. However, this does have limitations if for instance you wanted to dig straight down it would not be possible
It may be helpful to have a setting that capped the view angle to a certain range, so people could choose to have this enabled or not. Someone who was struggling with very basic exploration might have it turned on strongly, others might choose to turn it on for the first few sessions and then turn off when more comfortable. One concern is that this might distract people from setting up their sensitivity correctly...
For an interactive museum exhibit version of EyeMine, we restricted the view angle so that people couldn't get stuck looking at the ground or ceiling. This gave much easier first-time experience, since the camera gets hard to control at extreme, and people often find this difficult to begin with. However, this does have limitations if for instance you wanted to dig straight down it would not be possible
It may be helpful to have a setting that capped the view angle to a certain range, so people could choose to have this enabled or not. Someone who was struggling with very basic exploration might have it turned on strongly, others might choose to turn it on for the first few sessions and then turn off when more comfortable. One concern is that this might distract people from setting up their sensitivity correctly...