SpecialEffect / EyeMineMods

A collection of small minecraft modifications to support the use of an eye-gaze controlled keyboard as input. Designed to accompany EyeMine
https://www.specialeffect.org.uk/eyemine
GNU General Public License v3.0
11 stars 8 forks source link

EyeMineMods

This repository contains the Minecraft mods used with EyeMine, which provides a gaze-controlled keyboard for in-game actions.

:warning: If you're a user of EyeMine you shouldn't need to view or use this repo, since everything is bundled into an installer at https://github.com/SpecialEffect/EyeMine/releases. This is only intended for developers or expert Minecraft users who are searching for alternate mod versions to manage themselves.

Information for users

The EyeMine wiki contains full information on how to get started, system requirements, a user guide, demo videos, a troubleshooting page, and more.

EyeMine is designed for eye-gaze control, and also supports head-pointer control. If you want to play Minecraft with different alternative inputs such as assistive switches and joystick, please contact SpecialEffect with more information about your setup. Some of the functionality in these mods may be helpful.

Supporting different versions

The official release of EyeMine currently supports Minecraft Forge v1.14.4, and the whole bundle (keyboards, mod and installer) are available for download from The EyeMine wiki. If you don't already play Minecraft then you should get started with this one.

Other versions

The original "classic" version of EyeMine works with Minecraft Forge v1.11.2 and can be downloaded as a bundle from the EyeMine wiki: Classic installation.

A version of the mod ported by Mrbysco supports v1.16.5 and can be downloaded from https://github.com/SpecialEffect/EyeMineMods/releases

Information for developers

Code for different versions of Minecraft Forge can be found on different branches:

All the code comprising EyeMine is GPL3 licensed. We would love contributions to port to other versions of Minecraft. If you're interested in doing this, please email eyemine@specialeffect.org.uk to let us know what you're working on!

Dev setup

These instructions are based on Windows 10 and using Eclipse as an IDE. If you are using a different setup, some details may vary.

Pre-requisites

Instructions

Get the code.

git clone git@github.com:SpecialEffect/EyeMineMods.git
cd EyeMineMods

Build the code. The built mod file will be found in the build/libs directory.

gradlew build

Optionally set up to build and run from Eclipse:

gradlew genEclipseRuns
gradlew eclipse

Now you can open the project in Eclipse: File -> Import -> Gradle -> Existing Gradle project -> Set Project Root Directory to the EyeMineMods folder -> Finish Once the project is loaded, select the project in Package Explorer, hit the green "Run" or "Debug" button and select "runClient" as the configuration to run.