When playing in a networked game, noob pole ("L") often fails to place a block during the jump. I think this may be because the ticks are slower, and therefore the hardcoded "number of ticks to wait between jumping and placing" isn't appropriate. To debug, check out player.jumpmovementfactor, and see how height changes between pre-jump and when placing block.
When playing in a networked game, noob pole ("L") often fails to place a block during the jump. I think this may be because the ticks are slower, and therefore the hardcoded "number of ticks to wait between jumping and placing" isn't appropriate. To debug, check out player.jumpmovementfactor, and see how height changes between pre-jump and when placing block.