Closed mjc1677 closed 2 years ago
Hmmm, let me try some testing I didnt have TTT when I wrote that part, so maybe a conflict, or more likely, it slightly changed how something should work for the better, and I need to catch up :D
Ok, so something weird is happening, and I need to do more testing However, I can't do testing until I get closer to finishing the patch I'm currently working on (I've currently broken everything, and need to fix it)
No worries, just glad to help find a bug. Not to shill for DLC or anything but the new boat one makes a pretty good test shop for bugs since there's not too much unskippable dialogue so it's just straight into dungeon and test the thing.
Definitely a good idea for testing, and probably what I should do (but I have a save in the first dungeon where I can just beat on the water elemental)
Hello! really like the mod, but it looks like Foe Throw isn't working properly, at least with my current testing setup. I'm guessing it's either a mod incompatibility or issue with version 1.4 but haven't had luck tracking it down.
steps to reproduce:
I tested on some level 1 critters using the new rogue-like DLC about 20 times so I'd like to think they'd fail a fort save once.
Narrowed down my mod list for testing to just tabletop-base, tabletop-core, tabletop-tweaks, and toybox. I don't see anything in tabletop that would conflict so that leaves toybox, but there's no easy way to test without toybox that I know of. Didn't see anything useful in any of the logs found in the game folder under appdata either unfortunately.