SpencerMycek / KineticistExpandedElements

Mod for Pathfinder: WoTR by OwlCat Games -- Expands the choices of Kineticist Element Choices
Other
21 stars 7 forks source link

# Kineticist Elements Expanded

Mod for Pathfinder Wrath of the Righteous

Credits and Acknowledgement

Thanks to Truinto author of Dark Codex for providing help, advice, and some methods so I could gain my own footing in C# and modding P:WoTR

Thanks to the entire OwlCat community discord and the modding community there, for answering my plethora of strange questions and pushing me in the right directions

Thank you to Adsam112 for some custom icon images for the Void Element Thank you to RevanStarForge for some color variations of those images. And for creating a whole bunch of new images for Void, Wood, and Aether! Thank you Kerrovitarr (Discord) and q892398745 for creating localizations in Russian and Chinese

Description

This mod adds expanded element choices for the Kineticist class. Currently this mod adds only the "Aether" element from the Tabletop version of Pathfinder. More elements may be coming in the future.

Added elements means: More blast types, More infusions, wild talents, Elemental Defense, etc.

This mod originally started as a personal project to add my favorite element, Aether, to the game. But I have expanded the scope to encompass any other elements others might want to add to the game.

If you have any suggestions for elements to add to the game, please reach out to me, write an issue for the repo, etc.

Thank you for reading!

I also do not have the skills currently to add custom effects to the game, so any element added will borrow the effect from other kineticist elements. I shall try to match the theme/element of the ability as best as possible to make it visually appealing

Help Requested

There are a lot of spell effects in game, and I've added a lot of spells, spell-likes, and special abilities that I cannot add all of the required FX or icons myself

If you come across any icons or FX (projectiles/AoE/etc) that you think might fit one of these abilities, please let me know and I'll get them added soon Thank you!!

Content

Element Feature Description Status
Aether Element Choice The main aether element, adds selections for base kineticist (and archetypes) and kinetic knight Done
Aether Basic Blast and Composite Telekinetic and Force Blast - Including all vanilla infusions and Kinetic Blade Done
Aether Foe Throw Infusion for Telekinetic Blast - Allows the kineticst to lift an enemy and throw them at another enemy Done
Aether Many Throw Infusion for the Telekinetic Blast - Allows the kineticist to lift a multitude of objects and throw them at an equal number of targets Done
Aether Disintegrating Infusion Infusion for Force Blast - Functions similarly to the disintegration spell Done
Aether Force Hook Infusion Infusion for Force Blast - Allows the kineticist to drag themself to the target of their kinetic blast Done
Aether Aetheric Boost Composite A composite blast that can be used on any other basic or composite blast Not Done
Aether Force Ward Aether Elemental Defense - Adds a regenerating temporary hp buffer to the kineticist Done
Aether Expanded Defense and Existing Wild Talents Wild talents in the vanilla game can now have Aether as a prerequisite Done
Aether Touchsite, Reactive Wild Talent that provides the benefits of Uncanny Dodge Done
Aether Telekinetic Finesse Wild Talent that allows the kineticist to perform Trickery at range, like Ranged Legerdemain from Arcane Trickster Done
Aether Telekinetic Maneuvers Wild Talent that allows the kineticist to perform combat maneuvers at range Done
Aether Self Telekinesis Wild Talent chain that allows to kineticist to lift themselves over the battlefield (flight) Done
Aether Spell Deflection Wild Talent that allows the kineticist to form a barrier around themselves that provide resistance to spells (Spell Resistance) Done
Aether Suffocation Wild Talent that allows the kineticist to choke a target from a distance Not Done
Void Element Choice The main void element, adds selections for base kineticist (and archetypes) and kinetic knight Done
Void Basic Selections Negative and Gravity Blast - Including all vanilla infusions and Kinetic Blade Done
Void Void Blast Composite Blast gained by mixing Negative and Gravity Done
Void Negative Admixture Composite Blast (Special) - Mix with any simple energy blast to make the damage half negative Done
Void Gravitic Boost Composite Blast (Special) - Mix with any simple physical blast to increase the damage die to d8 Done
Void Greater Admixture and Boost Composite Blasts (Special) - Same a the above special composites, but they work with composite blasts (energy or physical) Not Done
Void Dampening Infusion Functions as Dazzling Infusion Done
Void Enervating Infusion Inflicts one negative level on the target on a failed save Done
Void Pulling Infusion Uses the "Pulling" combat maneuver against the target Done
Void Unnerving Infusion Applies shaken to the target enemy Done
Void Vampiric Infusion On hit, allows the user to use "Kinetic Healer" without a burn cost Done
Void Weighing Infusion Functions as Entangling Infusion Done
Void Singularity Infusion Creates a reoccuring and growing AOE, centered around the target point Done
Void Corpse Puppet Wild Talent that allows the user to raise a few skeletons Done
Void Curse Breaker Wild Talent that allows the user to break curses and enchantments on a target Done
Void Undead Grip Wild Talent that allows the user to hold undead creatures still, like hold person Done
Void Gravity Control Wild Talent that allows the user to alter gravity on themselves (flight) Done
Wood Element Choice The main wood element, adds selections for base kineticist (and archetypes) and kinetic knight Done
Wood Basic Selection Negative and Gravity Blast - Including most vanilla infusions and kinetic blade Done
Wood Deadly Earth Vanilla Infusion for the Wood element Done
Wood Impale Dark Codex Infusion for Wood and Composites Not Done
Wood Composites Verdant, Autumn, Spring, Summer, Winter Done
Wood Positive Admixture Composite Blast (Special) - Modifies any energy simple blast to be half positive energy Done
Wood Flesh of Wood Elemental Defense - Provides the kineticist
Wood Spore Infusion Infusion - Inflicts the foe with a poison and a disease, dealing poison damage and Dex damage over time Done
Wood Toxic Infusion Infusion - InflictsInflicts the foe with the sickened condition Done
Wood Toxic Infusion, Greater Infusion - InflictsInflicts the foe with a poison that does Con damage over time Done
Wood Forest Siege Wild Talent - InflictsAllows the user to command plant-life nearby to throw rocks as if they were giant catapults Done
Wood Herbal Antivenom Wild Talent - Provides the Kineticist with a bonus to saves vs poison, and a bonus to Lore: Religion Done
Wood Thorn Flesh Wild Talent - Works similarly to Wood's Jagged Flesh Done
Wood Wild Growth Wild Talent - Allows the kineticst to choke an area with plant growth; Works like the entangle spell Done
Wood Wood Healer Wild Talent - Works like Kinetic Healer, but requires positive blast Done
Wood Woodland Step Wild Talent - Provides the kineticist immunity to difficult terrain, like a Druid's woodland stride Done
Wood Wood Soldiers Wild Talent - Allows the kineticist to raise Wood Golems; golems gain buffs based on what composite blasts you have Done

Compatibility

This mod should be compatible with most other mods, as it only adds options to character choices. Some mods might not integrate perfectly, but they should work together properly

If you notice any issues, please contact me or open up an issue on this repository

Changelog

v3.3.0 For v2.3.1e

v3.2.4 For v2.2.4p

v3.2.3 For

v3.2.2 For

v3.2.1 For v2.1.5r

v3.2.0 For v2.1.4w

v3.1.0 For v2.1.4w

v3.0.2

v3.0.1

v3.0.0

v2.5.2

v2.6.0