Open Styx0420 opened 2 years ago
Good request, I'm focusing now on updating the mod to modern times, but I will try to get this in for the next update, or the one after
Nice to know an update is planned, that's quite my favourite mod with DarkCodex (hoping it wont broke with the new dlc).
And on topic deadly earth with wood would allow some welcome AoE infusion with this element (too bad there is none -bare wall- for positive blast, something akin to Eruption with golden flames would be cool)
By checking "https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/infusion-wild-talents/", I suppose Deadly Earth should work with earth and wood elements. Such form Infusion shall work with associated blasts including autumn, earth, magma, metal, mud, spring, summer, verdant, winter and wood.
In game, kineticists who have wood focus cannot choose Deadly Earth as a wild talent nor can they apply Deadly Earth to any blasts related to wood element (both simple and composite ones).
I suppose this is due to missing functions in code: only base, extended, spindle and wall functions are created for wood/ positive/ verdant/ spring/ summer/ autumn/ winter blasts. Could you consider adding new functions like CreateWoodBlastVariant_DeadlyEarth() for these blasts? This seeks to follow the tabletop ruleset.
Thank you for possible fix and update!