Open master117 opened 6 years ago
This affects at least HE grenades too, the problem seems to be that dieing/getting killed with a primed nade does not lead to a weaponfired event. The nade explodes but never was thrown.
This is an issue of CS:GO, not the parser, so I think I'll be closing this.
I'm not saying this isn't a problem, but I feel like we're better served with setting up a "known quirks"-page than trying to fix this in the parser - this feels like it should be handled by the consumer.
Opinions?
Using the newest version Demoinfo, I found that some demos fire FlashNadeExploded before a WeaponFiredEvent with a FlashNade appears. I subscribed to both WeaponFired and FlashNadeExploded, and none of the WeaponFired calls contained a FlashNade. I do not know if this affects other grenade types as well.
Here is a sample Demo with the problem, problem occurs in round 1: https://1drv.ms/u/s!Ans7g8s_3m0Jg4oj-s9KgkIIURtt6w