This project is archived, and no longer maintained. A more maintained version of this project can be found e.g. here.
This is a C#-Library that makes reading CS:GO-Demos and analyzing them easier.
We now have an official nuget-package! See https://www.nuget.org/packages/DemoInfo/
These are created and uploaded manually by us. The assemblies are properly signed (the public key is right here in the repo).
Our nuget prereleases are created automatically by travis whenever the master
branch is updated. Therefore, bugs and sudden API changes are more likely. In return, you always get the latest improvements as soon as we push them. The version strings look like this: 0.0.0-ci<unix timestamp when the package was built>-<git commit hash>
Please note that the assemblies in these releases are not properly signed. They're delay-signed to ensure seamless compatibility with regular (stable) releases, but they don't carry a valid signature. This means that you may have to exclude DemoInfo.dll
from strong name verification if you use these prereleases (see also: #39).
Since no Windows machines are involved in any part of the development process, we can't provide pdb
symbols for our releases. If you need to step into DemoInfo during debugging, you have to download the source code and add it to your project. Sorry.
Refer to this guide. There is also an example-project where you can see the parser in action!
[1] This is not networked for some odd reason.
[2] This is actually pretty tricky since, for example the USP and the CZ are actually networked with the same class. We use some dark magic to find out what is the correct weapon.
Any questions? Contact me per mail or just join #demoinfogo on QuakeNet.