Closed econoraptor closed 6 years ago
It turns out there was a much simpler way to do this than we realized. the DT_Inferno entity is created on the same tick as the inferno_startburn event, but afterward, so raising the event is delayed until the end of the tick.
DT_Inferno
inferno_startburn
Awesome! I'd like to see at least one change though:
Either change the documentation of DemoParser.FireNadeStarted, or, preferably:
It turns out there was a much simpler way to do this than we realized. the
DT_Inferno
entity is created on the same tick as theinferno_startburn
event, but afterward, so raising the event is delayed until the end of the tick.