StatsHelix / demoinfo

A library to analyze CS:GO demos in C#
MIT License
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Associate players with molotov detonation events #135

Closed econoraptor closed 6 years ago

econoraptor commented 6 years ago

It turns out there was a much simpler way to do this than we realized. the DT_Inferno entity is created on the same tick as the inferno_startburn event, but afterward, so raising the event is delayed until the end of the tick.

moritzuehling commented 6 years ago

Awesome! I'd like to see at least one change though:

Either change the documentation of DemoParser.FireNadeStarted, or, preferably: