Open JimmyWoodhouse opened 4 years ago
I have also seen that DataRecivedDontUse is obsolete, however this seems to be the only one that does not throw an error and actually provides data for m_hostageRescueX.000, m_hostageRescueY_000 and so on
It seems that m_Collision.m_vecMins and Maxs get Vertex values relative to the entity's origin, rather than world origin like it seems to get for bombsite entities. I've added a workaround for just using the relative coordinates to work the bounding box out from the entity's origin, but it isn't ideal
Inside of DemoParser.cs:
seems to get the X value for the center point of func_hostage_rescue entities correctly (same for Y and Z).
However,
seems to provide incorrect location values in vector.Value that do not match the entity's values and they do not even seem to correspond to other entities, moreso just a random place in the void.
This seems to work perfectly fine for func_bomb_target entities, and only seems to be an issue for func_hostage_rescue entities.
Could you advise? Thanks