I would like to be able to collect all player damage but using HealthDamage sometimes gives me more damage than actually done. This is because the damage has exceeded the players health, for example a AWP headshot may do 400 damage but a player only has 100 health. I don't know if this is a bug or if I should be using a method of retrieving the players health prior to the damage event.
I would like to be able to collect all player damage but using HealthDamage sometimes gives me more damage than actually done. This is because the damage has exceeded the players health, for example a AWP headshot may do 400 damage but a player only has 100 health. I don't know if this is a bug or if I should be using a method of retrieving the players health prior to the damage event.