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Stektpotet
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overkill-engine-II
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Create TrailRenderer
#23
JonShard
opened
5 years ago
0
Fix: ParticleSystem don't need to use an SSBO if it is using less than about 1000 particles. Since the number of concurrent SSBOs are limited.
#22
JonShard
opened
5 years ago
0
Create ParticleSystemAnimated where a particle is a sprite animation instead of a static sprite.
#21
JonShard
opened
5 years ago
0
Create MeshRenderer component
#20
Stektpotet
opened
5 years ago
0
Create Material class
#19
Stektpotet
opened
5 years ago
0
Create Mesh class
#18
Stektpotet
opened
5 years ago
0
Create ParticleSystem
#17
JonShard
closed
5 years ago
1
GameObject parenting
#16
JonShard
closed
5 years ago
0
Create Gamepad class
#15
JonShard
closed
5 years ago
1
Fix Rigidbody velocity getting dampened due to floating point errors.
#14
JonShard
opened
5 years ago
0
Rigidbody component
#13
JonShard
closed
5 years ago
0
Expand AnimatedSprite to have:
#12
JonShard
closed
5 years ago
0
Create SDF ascii atlas (for dynamic scaling of text) and a shader to render SDFs.
#11
Stektpotet
opened
5 years ago
1
Sprites and Text is transformed with their GameObjects.
#10
JonShard
closed
5 years ago
0
Refactor Text component to use instance rendering to make it hella fast!
#9
JonShard
closed
5 years ago
0
Fix sprite transparency
#8
JonShard
closed
5 years ago
1
Fix all rotations not always being converted to and from radians.
#7
JonShard
closed
5 years ago
0
Scene Abstraction
#6
JonShard
closed
5 years ago
0
Create SpriteAnimator
#5
JonShard
closed
5 years ago
0
GraphicsComponent and FlatGraphics classes
#4
JonShard
closed
5 years ago
0
SpriteAtlasRenderer that uses a TextureAtlas instead of a Texture2D and used an index to switch between textures on the atlas with an index.
#3
JonShard
closed
5 years ago
0
Create TextRenderer
#2
JonShard
closed
5 years ago
0
Gameobject and Components
#1
Stektpotet
closed
5 years ago
0