Yohann Gaiffier and Stephane Vogrig
Cub3D is a 42 school project to discover the ray casting technique. This technique was used for the personal shooter game Wolfstein3d in 1992. The goal of the project is to build small game engine to render a 2D map in an apparent 3D environment, where the player can move in a first person perspective.
id-softwar - original source of Wolfstein3d - 1992
Ray casting - Wikipedia en
Raycasting - Wikipedia fr
Les meilleurs cours et tutoriel 2d/3d/jeux - developpez.com
Lode's Computer Graphic Tutorial - 2004-2020 - part : 1
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S3DE - projet tutore IUT d'Orsay
Le Lancer de rayon Ray casting - Jean-Baptiste Yunes -10/2018
Ray casting game tutorial - Hot Source
A first-person engine in 265 lines by Hunter Loftis
Ray-Casting Tutorial - F. Permadi - 1996-2010
Comment DOOM et Wolfstein affichaient leurs graphismes - Guy Grave - 29/07/1996
RayCastingTutorial - Vinicius Reif Biavatti - 03/10/2019
Super fast raycasting in tiled worlds using DDA
Make your own raycaster
Decouvrons le raycasting
Ray casting fully explained, Pseudo 3d game
Wolfstein 3D's map renderer