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StereoKit
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sk_gpu
Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.
MIT License
33
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7
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Fixes for MacOS
#24
moshimeow
closed
7 months ago
0
Make skshaderc compile on MacOS
#23
moshimeow
closed
1 year ago
0
(1) R8G8 texture format, (2) Backend multithreaded information for D3D, (3) Deferred context for setting material/mesh data
#22
austinbhale
closed
1 year ago
6
NV-12 support
#21
austinbhale
closed
1 year ago
3
Don't export glX symbols
#20
moshimeow
closed
1 year ago
0
`write_file` will only create parent level folder
#19
maluoi
opened
2 years ago
0
Add compression to skshaderc format
#18
maluoi
opened
3 years ago
0
Evaluate glslang for HLSL->SPIR-V
#17
maluoi
opened
3 years ago
0
Read from texture
#16
maluoi
closed
3 years ago
0
Resize Swapchain - OpenGL
#15
maluoi
closed
4 years ago
0
Custom Vertex Format
#14
maluoi
opened
4 years ago
0
Vulkan Renderer tasks
#13
maluoi
opened
4 years ago
0
Compute Shader support
#12
maluoi
opened
4 years ago
2
Multi-threading Capabilities
#11
maluoi
opened
4 years ago
0
Mipmapping - OpenGL
#10
maluoi
closed
4 years ago
1
Mipmapping - Direct3D11
#9
maluoi
closed
4 years ago
0
Array Textures - OpenGL
#8
maluoi
closed
3 years ago
1
Array Textures - Direct3D11
#7
maluoi
closed
3 years ago
1
Cubemap Support - OpenGL
#6
maluoi
closed
4 years ago
0
Cubemap support - Direct3D11
#5
maluoi
closed
4 years ago
0
Instanced Rendering - OpenGL
#4
maluoi
closed
4 years ago
0
Instanced Rendering - Direct3D11
#3
maluoi
closed
4 years ago
0
Render to Texture test
#2
maluoi
closed
4 years ago
0
Render target - OpenGL
#1
maluoi
closed
4 years ago
0