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SteveTownsend
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AllGUDMeshGen
Skyrim SE Synthesis Patcher to generate meshes and handle alternate textures for All Geared Up Derivative
GNU General Public License v3.0
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Settings Errors
#43
klimurk
closed
1 year ago
3
Fix #41 & Update to newest Synthesis
#42
radj307
closed
1 year ago
1
blocking error
#41
svieirn
closed
1 year ago
1
Cancellation token, Error running solution patcher
#40
Atoro10
closed
2 years ago
2
Unknown Error occurring
#39
BrentW89
opened
2 years ago
1
Various Node errors
#38
BrentW89
closed
2 years ago
4
AllGUD Synthesis error - fails to complete
#37
BrentW89
closed
2 years ago
5
error on BSA for Syerscote SE
#36
SteveTownsend
opened
2 years ago
0
v1.17.0 update to latest niflysharp and Synthesis
#35
SteveTownsend
closed
2 years ago
0
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
#34
Heartbreaker714
opened
2 years ago
2
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher
#33
khirasier
closed
2 years ago
2
Relax constraint on bad mesh blacklist filter
#32
SteveTownsend
closed
3 years ago
0
Sync to BSA handling API in latest official bits
#31
SteveTownsend
closed
3 years ago
0
Check if BSAs with dup meshes exist
#30
SteveTownsend
opened
3 years ago
0
Out path's drive is case sensetive
#29
ronamit
opened
3 years ago
0
Further attempt to fix Skeleton Patcher
#28
SteveTownsend
closed
3 years ago
0
Tentative fix for Skeleton Patched Blocks getting stripped from the NIF
#27
SteveTownsend
closed
3 years ago
0
Weapons appearing on the ground
#26
antun0
closed
3 years ago
20
update version number
#25
SteveTownsend
closed
3 years ago
0
Prevent inclusion of prior output mesh files in the patcher's target list
#24
SteveTownsend
closed
3 years ago
1
Item Positioning
#23
SteveTownsend
closed
3 years ago
0
Parallelization, alt textures fix
#22
SteveTownsend
closed
3 years ago
0
Fix Tooltip guidance on paths
#21
SteveTownsend
closed
3 years ago
0
Transform meshes in parallel
#20
SteveTownsend
closed
3 years ago
2
UI live
#19
SteveTownsend
closed
3 years ago
0
Blacklist bad mesh reported by user. Fix memory management in Alterna…
#18
SteveTownsend
closed
3 years ago
0
Check user's input for paths upfront
#17
SteveTownsend
closed
3 years ago
1
Error when generating meshes
#16
nwn9
closed
3 years ago
1
Fix bow mesh malformation.
#15
SteveTownsend
closed
3 years ago
0
Bows meshes are malformed
#14
SteveTownsend
closed
3 years ago
1
Add blacklist for Animated Armoury claws. Add some tips and info in c…
#13
SteveTownsend
closed
3 years ago
0
Handle script blacklist
#12
SteveTownsend
closed
3 years ago
2
Support Dynamic Style transformation
#11
SteveTownsend
closed
3 years ago
4
Port in logic from Item Positioner script
#10
SteveTownsend
closed
3 years ago
4
Write up usage directions somewhere they can be found
#9
SteveTownsend
closed
3 years ago
1
Add a UI instead of config.json
#8
SteveTownsend
closed
3 years ago
1
Bug fix and extra check for BSTriShape.SetNormals.
#7
SteveTownsend
closed
3 years ago
0
Handle Access Violation, reduce Console spam by default
#6
SteveTownsend
closed
3 years ago
0
v1.3.0 Fix typos in print statement and in Synthesis metadata
#5
SteveTownsend
closed
3 years ago
0
v1.2.0 release for alpha testing by brave souls.
#4
SteveTownsend
closed
3 years ago
0
Broad C# polymorphism in NiObject class tree
#3
SteveTownsend
closed
3 years ago
0
Initial logic for main mesh transformation as a niflyswig example
#2
SteveTownsend
closed
3 years ago
0
Working Skeleton Patcher as PoC for NIF patching
#1
SteveTownsend
closed
3 years ago
0