Closed Stexinator closed 3 weeks ago
@pedroaugustobt @moliloo @AlexanderTheGr3at I found a bug where the armor of locations are not calculated when applying damage. So releasing this fast would be nice
@pedroaugustobt @moliloo @AlexanderTheGr3at I found a bug where the armor of locations are not calculated when applying damage. So releasing this fast would be nice
Sorry I've been mia. Got bad medical news. I'll test today.
Allow spells to active global modifier on caster sheet - OK
refactor scripts + fix location armor not applied - OK
get globalModifier from compendium when not on actor - OK
add critical wounds to context menu - Some errors:
In applyCrit.js there is an error on line 42 and 50. The error causes the damage to not be applied correctly, basically there is a missing point in derivedStats.hp -> "actor.system.derivedStatshp.value".
Fixed
@Stexinator It's working!
closes https://github.com/Stexinator/TheWitcherTRPG/issues/114 https://github.com/Stexinator/TheWitcherTRPG/issues/131