Open pedroaugustobt opened 5 days ago
As you can check here the module has specific handling for the system. The problem is that the flags were done in a way that is ill-advised following v11+. So I changed that. In the module it still checks for the old way
I believe there are few changes, can you tell me which type of flags you changed to?
@pedroaugustobt will you fix that or can I start with it?
@pedroaugustobt will you fix that or can I start with it?
I haven't started yet, but I plan to start now
I have fixed it locally. I am waiting for some answers and then it can be tested
I have fixed it locally. I am waiting for some answers and then it can be tested
Could you send me the file?
An error is happening in a module called Automated Animations, I activated the debug and in 'attackSkill' and 'damage' it is undefined. I don't know if this error is on the system side, or on the module side, but I saw people using it normally in DnD