Stexinator / TheWitcherTRPG

FoundryVTT The witcher trpg system
GNU General Public License v3.0
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[Long Term Goal] Global Modifiers - Cause Damage #161

Open Siryphas opened 4 days ago

Siryphas commented 4 days ago

In an effort to apply conditions like Bleeding, Poison, Fire, etc. is there a way we can have Global Modifiers apply Damage? There would have to be two types of Damage: SP Damage and Non-SP Damage. Fire for example is reduced by SP, but ablates all Equipped armor by 1 each round. Bleed and Poison are not reduced by SP, so there would need to be a way to do damage straight to HP, bypassing an actor's SP.

Stexinator commented 4 days ago

This is currently far away. For this to work the system would need an ingame time tracking possibility. Then it needs to react to time passing. Both things are large features that I cannot do alone. Someone might join in and work on this stuff dedicated

Siryphas commented 4 days ago

Understood