Open Yuri6037 opened 8 years ago
I'm advancing on that. Now Entities can be created and you can set model for the first time through Lua (you couldn't do that without that rewrite). And normaly UModCharacter can be passed to Lua as an Entity* however, that is not finished, I'm still searching a viable and fast way to cast from any compatible AActor* to Entity*.
The preprocessor allowed me to accomplish that !
The Entity system in UMod needs to be re-wrote in order to allow Lua to connect to the UModCharacter and to EntityBase/WeaponBase.