Well I don't know why you get this...
Normaly in UModGameEngine.cpp it's defined :
const uint32 MinResX = 1200;
const uint32 MinResY = 650;
That is normal the default minimal size, however there is way it causes some weird issues when the configuration file UMod.Client.cfg does not exist (the client is sometimes not able to correctly generate the config files).
Please don't give up with the game, I know it's not stable currently but I'm working on a more stable version with a better Lua integration, like for example fix for the error reports missing stack trace information. Also some changes have been made in my local repo on my computer which should permanently fix all issues related to window not being correctly created for all Windows platforms starting at Windows 7.
Well I don't know why you get this... Normaly in UModGameEngine.cpp it's defined : const uint32 MinResX = 1200; const uint32 MinResY = 650; That is normal the default minimal size, however there is way it causes some weird issues when the configuration file UMod.Client.cfg does not exist (the client is sometimes not able to correctly generate the config files).
Please don't give up with the game, I know it's not stable currently but I'm working on a more stable version with a better Lua integration, like for example fix for the error reports missing stack trace information. Also some changes have been made in my local repo on my computer which should permanently fix all issues related to window not being correctly created for all Windows platforms starting at Windows 7.