SuperPlayer I just started to integrate the final release of WeaponBase with now support for real guns and when updating references in the HUD you made for me I got a problem : You are deviding by 0, you are probably not checking if player remaining reload ammo is equal to 0 or if the primary clip size/the current size of it are equal to 0.
I'll fix your HUD. Just saying that so you know I changed it.
SuperPlayer I just started to integrate the final release of WeaponBase with now support for real guns and when updating references in the HUD you made for me I got a problem : You are deviding by 0, you are probably not checking if player remaining reload ammo is equal to 0 or if the primary clip size/the current size of it are equal to 0.
I'll fix your HUD. Just saying that so you know I changed it.