StoneworksMC / War

Community interface for the new war plugin. Contribute and suggest your ideas!
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Adding Nodes/Towny to Stoneworks #13

Open PyzeTrolls opened 1 year ago

PyzeTrolls commented 1 year ago

War Plugins: https://github.com/TownyAdvanced/SiegeWar#features (SiegeWar consists of mainly fighting and getting kills in a SiegeZone outside of the town and a Siege can be 24h-48h long with 50 mins Battle Session happening every 2 hours during the Siege. These battle session are 50 min battles in a Siege where 1 kill=250 points and there is a banner in the middle of the Siege Zone where if you stay with like a certain radius of the banner for 7 mins you get a cap off which is like 1000 points around that) https://github.com/TownyAdvanced/FlagWar FlagWar is basically capture blocks which if you invade on land takes 2 mins to finish and if u invade on water it takes 7 mins. The war takes 3 hours but it's a multi front war and just overall lit. (also extra note once you place a cap on a chunk both defenders and attackers can mine, pearl, block etc.

Pls read and add nodes/towny image This is a picture of nodes on dynmap, the centre dots are the node centre (when you have a TownyFlag war you don't need to capture every chunk of the node only need to capture the node centre. image Node Resources (whatever node resource you have, you can place a chest in the node centre to designate resource output, the better looking your builds in the node is the higher tier your node will be allowing for more resource production)

(EXTRA NOTE: IN SIEGEWAR YOU DONT DROP LOOT BUT WHEN YOU GET KILLED YOU LOSE POINTS, TOWNY FLAG THERE IS NO POINTS BUT IF YOU DIE YOU DROP YOUR SHIT AND ADD CRITS TO STONEWORKS)