Please describe what you want in this suggestion.
Add Nodes and Towny to Stoneworks, Nodes is a plugin that allows provinces and territories to be made and shown on Dynmap in an orderly manner, Nodes has other features such as Nodes Ports and Nodes Resources. Nodes is open source plugin which can basically be copied and pasted, it has been used in servers such as Crusalis and Intcraft and both have shown Nodes t o be a success. Towny is also and open source plugin which is self explanatory (you make towns/nations with it etc), Towny also has add on plugins like TownyFlag and SiegeWar both great war plugins.
War Plugins:https://github.com/TownyAdvanced/SiegeWar#features (SiegeWar consists of mainly fighting and getting kills in a SiegeZone outside of the town and a Siege can be 24h-48h long with 50 mins Battle Session happening every 2 hours during the Siege. These battle session are 50 min battles in a Siege where 1 kill=250 points and there is a banner in the middle of the Siege Zone where if you stay with like a certain radius of the banner for 7 mins you get a cap off which is like 1000 points around that)
https://github.com/TownyAdvanced/FlagWar
FlagWar is basically capture blocks which if you invade on land takes 2 mins to finish and if u invade on water it takes 7 mins. The war takes 3 hours but it's a multi front war and just overall lit. (also extra note once you place a cap on a chunk both defenders and attackers can mine, pearl, block etc.
How should this feature interact with players?Proposition 1:
Make and 100 player server for 3 months, a new custom 4000x4000 world with Nodes/Towny plugin. There would be 2 war plugins, SiegeWar and TownyFlag (which both come from Towny). When a Nation declares war they can choose between the 2 war types, SiegeWar or TownyFlag, this gives attackers advantage as they can choose what type which balancers defenders-attackers advantages. If they choose SiegeWar the battle/siege will take place in only 1 node/town (but can take place in maximum 5 nodes) and it can be deep in the territory doesn't have to be on the border (however the nation has to border you or your allies). If the attacker chooses FlagWar it allows them for a multi-front border war which allies can also join in the war using the plugin, FlagWar is more tactical as it's actual WW2/WW1 frontal wars type of shit while SiegeWar is Napoleon Wars/16th century types of Siege where you go deep in territories to siege towns.
Proposition 2:
Add SiegeWar to Stoneworks Rathnir and Eldham.
Pls read and add nodes/towny
This is a picture of nodes on dynmap, the centre dots are the node centre (when you have a TownyFlag war you don't need to capture every chunk of the node only need to capture the node centre.
Node Resources (whatever node resource you have, you can place a chest in the node centre to designate resource output, the better looking your builds in the node is the higher tier your node will be allowing for more resource production)
(EXTRA NOTE: IN SIEGEWAR YOU DONT DROP LOOT BUT WHEN YOU GET KILLED YOU LOSE POINTS, TOWNY FLAG THERE IS NO POINTS BUT IF YOU DIE YOU DROP YOUR SHIT AND ADD CRITS TO STONEWORKS)
War Plugins: https://github.com/TownyAdvanced/SiegeWar#features (SiegeWar consists of mainly fighting and getting kills in a SiegeZone outside of the town and a Siege can be 24h-48h long with 50 mins Battle Session happening every 2 hours during the Siege. These battle session are 50 min battles in a Siege where 1 kill=250 points and there is a banner in the middle of the Siege Zone where if you stay with like a certain radius of the banner for 7 mins you get a cap off which is like 1000 points around that) https://github.com/TownyAdvanced/FlagWar FlagWar is basically capture blocks which if you invade on land takes 2 mins to finish and if u invade on water it takes 7 mins. The war takes 3 hours but it's a multi front war and just overall lit. (also extra note once you place a cap on a chunk both defenders and attackers can mine, pearl, block etc.
Pls read and add nodes/towny This is a picture of nodes on dynmap, the centre dots are the node centre (when you have a TownyFlag war you don't need to capture every chunk of the node only need to capture the node centre. Node Resources (whatever node resource you have, you can place a chest in the node centre to designate resource output, the better looking your builds in the node is the higher tier your node will be allowing for more resource production)
(EXTRA NOTE: IN SIEGEWAR YOU DONT DROP LOOT BUT WHEN YOU GET KILLED YOU LOSE POINTS, TOWNY FLAG THERE IS NO POINTS BUT IF YOU DIE YOU DROP YOUR SHIT AND ADD CRITS TO STONEWORKS)