StoneworksMC / War

Community interface for the new war plugin. Contribute and suggest your ideas!
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Region Wars #4

Open darkcoder07 opened 1 year ago

darkcoder07 commented 1 year ago

Region Functionality

In the interest of making wars more strategically interesting, balanced, and perhaps friendlier to more playstyles, I'd like to present a Region War (very optional) system for large wars where:

How should this feature interact with players?

Portal travel and teleport commands like /home, /la spawn, etc. can be disabled through APIs (as well as pet pickup maybe?) or through Spigot. /spawn and /wild are trickier to disable but if wanted can be put on a large cooldown, 20 minutes or more, or simply disabled.

Horse eggs should be frozen during the war; right clicking them on the ground spawns nothing and keeps the item in the player's inventory.

A limit on concurrent capture or zone control points, if they are used, should be instituted, and if possible, a minimum amount of attacking players in the capture area should be necessary to initially place one down. These limits would ideally be toggleable with the scale or exact nature of the war (i.e, for specific RP war conditions).

Further details This creates a system where not only numbers are important but how, where and when they are assigned. Strategic complexities unfold from limiting travel in this way: horses are important and therefore killing the enemy team's horses can be managed; existing infrastructure like speed roads and ice boatways are crucial to quickly transport forces, ambushes can be arranged there, and so on. The idea of defeat in detail becomes more possible. To make impact desirably high, the warring cities can be quite far apart to make travel times considerable, and therefore ideas like reserve forces and scouts/skirmishers viable. Some less abstract benefits would be making returning to battle harder after a death; this could be combined with a death cooldown or limited lives system to emphasize this, and be a viable alternative (if desired) to kill points as a consequence for death in a war. I've thought considerably about this, so just ask me here or somewhere else (I'm darkbeing07) if you need clarification or have comments. Also, if this idea is rejected, I would still recommend implementing functionality for flexible multi-claim wars and perhaps the TP limitation, as they may be useful in other areas.
darkcoder07 commented 1 year ago

Updated to better fit the formatting (sorry if it was off earlier).

Matt-MX commented 1 year ago

For now we're gonna focus on implementing these 3 systems, and we'll discuss this other system at a later point but I love the idea :)