Open RageOFire opened 1 year ago
At the moment we're gonna be splitting a town into chunks as evenly as possible, the attacking leader can decide what specific areas can be attacked in what order. This might be changed but I don't really know if there is a good way to allow a leader to select an area better than this, if you've got any ideas about that I'd appreciate it!
And dw it wasn't a misuse, good question :)
The fear I have is that players will attempt to restrict movement within their own town by attempting to figure out the internal divisions of their claim. Making large walls on the internal divisions to make it super annoying to attack each region.
The only solution that i could think of would be to vary the border shape of each internal division to prevent this.
My other fear would be that players would attempt to build Miniature "forts" (A Simple 3x3 / 9 chunk area, with each outer chunk being completely filled with blocks to prevent easy access; a single chunk in the center open so players can stand idle.) within each internal division.
and then jump between those "forts" for the duration of the battle to prevent captures without risking confrontation with their enemies.
Although I think that this issue could be solved by slowly shrinking the capture zone over time to force players into smaller and smaller zones. Thereby encouraging a confrontation. Although i'm not sure on how any of this stuff can be done ;-;
Please describe what you want in this suggestion. Can you explain how each of the claim sub-sections for multi KOTH will be decided?
How should this feature interact with players? sort of easy to understand for players, hard to be altered by staff.
Further details
I'm worried that the plugin will assign very basic outlines to the claims, disregarding either activity density, build density, or any other factor that players may feel should help determine the size / utility of each region within the Multi KOTH. Similarly I believe there could be a number of ways that players may attempt to outsmart the plugin if they can find a way to do so. Which would seriously impact wars ;-; I'm sorry if this was a misuse of the GitHub 😨