Ledger is a Node.js Javascript implementation of the Advanced Media Workflow Association's Networked Media Open Specifications discovery and registration APIs version 1.0.
Currently, this is a fairly complete implementation of the node, registration and query APIs. (Work on the support of the v1.1 changes and the peer-to-peer API is still in progress.)
Install Node.js for your platform. This software has been developed against the long term stable (LTS) release.
Make sure git
is installed for your system. This is because the current version of ledger depends on a fork of the mdns-js library, created by the authors of ledger to fix a bug, rather than the version published to NPM. A pull request is in progress.
Ledger can be run as a standalone registration application and query API or require
d to use from your own application, such as to create an instance of a Node API to represent local devices.
To install the standalone registration application as a global application:
npm install -g nmos-ledger
Once installed, to run a combined registration and query API over the same memory-resident store:
nmos-ledger
The following is a example of configuring properties such as port numbers, DNS-SD service names and service priority:
nmos-ledger queryPort=4000 registrationPort=4001 queryName=qi queryPri=10
It is also possible to bind the HTTP interfaces to a specific interface:
nmos-ledger iface=192.168.42.42
To install ledger for use in you own application, such as when implementing a node, use npm as follows:
npm install --save nmos-ledger
To use ledger as the Node API for your own application, require
the module, create a store, create a server and start the API.
var ledger = require('nmos-ledger');
var node = new ledger.Node(null, null, "Ledger Node", "http://ledger.local:3000",
"ledger");
var store = new ledger.NodeRAMStore(node);
var nodeAPI = new ledger.NodeAPI(3000, store);
nodeAPI.init().start();
This starts a node API on port 3000
and starts the process of finding and registering the node with registration services discovered via mDNS (zeroconf). The parameters to the node constructor are:
null
results in the generation of a pseudo-random UUID to identify the node.null
causes the store to generate a version timestamp representing now."Ledger Node"
is the node's label
."http://ledger.local:3000"
is the href
that can be used to access the node."ledger"
is the hostname
property of the node.Ledger comes with one store implementation (for now), the NodeRAMStore
. To create one for the NodeAPI, pass in a node that will be the .../self
description of the node.
The API is created with a given port number and store. The API can be stopped with .stop()
:
nodeAPI.stop();
During the lifetime of the node represented by the Node API, devices, sources, senders, receivers and flows - known as the resources - will need to be added and removed from the node. Do not try to interact with the underlying store directly. The Node API provides methods for non-blocking, safe, serialized access for updating of the store via the getResource
, getResources
, putResource
and deleteResource
methods. For example:
var device = new Device(null, null, "My Device", null, node.id);
nodeAPI.putResource(device).catch(console.error);
nodeAPI.getResource(device.id, 'device', function (err, result) {
if (err) return console.error(err);
assert.deepEqual(result, device);
// ...
});
These four resource-related methods work in one of two ways:
.then
, .done
, .catch
and .finally
.The order of adding resources is important as referential integrity checks are carried out. For example, the device_id
property of a source must reference a device that is already stored.
Updates and reads via the resource methods are sequential in the order in which requests are made to the Node API. For reasons of efficiency, reads via the HTTP REST API rather than the Javascript API do not block and wait for the update. A put request for a resource followed in time with a get request for the same resource should safely retrieve that resource. Other requests to change the store may be interleaved. Here are some further examples:
nodeAPI.putResource(device).catch(console.error);
nodeAPI.putResource(videSource).then(console.log, console.error);
nodeAPI.putResource(videoFlow).catch(console.error);
nodeAPI.getResources('source').then(function (srcs) {
console.log('Current sources are:');
srcs.map(function (s) { return s.label; }).forEach(console.log);
});
nodeAPI.deleteResource(videoSource.id, 'source');
nodeAPI.getResource(videoSource.id, 'source').then(function (onResolved) {
console.error('Video source was not removed as expected.');
}, function (onRejection) {
console.log('Video source deleted as expected.');
});
Reading and updating the self node is achieved using the getSelf
and putSelf
methods respectively.
The previously recommended methods of getStore
and setStore
have been deprecated.
The node NodeAPI, QueryAPI and RegistrationAPI are Node.js event emitters that
create modify
events whenever a resource on the underlying store is modified.
The events that are sent are similar to the grain sub-objects documented for the
QueryAPI websockets. For example, Javascript:
nodeAPI.on('modify', console.log);
nodeAPI.putResource(device).catch(console.error);
... will produce the following output on the console if the device is successfully created:
{ topic: '/devices/',
data: [ { path: 'cfe6803a-70df-44f1-b3b0-9b78b94b2f02', pre: [Object] } ] }
Websocket notifications are now supported by ledger as described in the QueryAPI websocket documentation. The implementation has been tested with the Node.js ws package.
The API has some features that are not specified in the NMOS documentation. These include:
.../receivers?format=audio
finds all receivers with a format
property containing (matching regular expression) audio
.limit
and skip
query parameters, where limit
is the number of results per page and skip
is how many elements to skip before starting to list.JsDoc API documentation can be found in the docs
folder. Details of the APIs are available via the AMWA NMOS discovery and registration github repository.
Registered information is stored in memory and is lost when the application fails. The software has been designed to so that it will be possible to add extra stores, such as those backed by files or a database, in the future.
Although the architecture of ledger is such that it could be used at scale in production environments, development is not yet complete. In its current state, it is recommended that this software is used in development environments and for building prototypes. Future development will make this more appropriate for production use.
Contributions can be made via pull requests and will be considered by the author on their merits. Enhancement requests and bug reports should be raised as github issues. For support, please contact Streampunk Media. For updates follow (@StrmPunkd)[https://twitter.com/StrmPunkd] on Twitter.
This software is released under the Apache 2.0 license. Copyright 2016 Streampunk Media Ltd.