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Sundae2608
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BattleSimulation
Battle Simulation mimicking the mechanics of the Total War series
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Drawing arrow in a stochastic manner as the camera is zoomed out.
#60
Sundae2608
opened
4 years ago
0
Path finding arrow currently does not follow the actual path point (it is slightly off).
#59
Sundae2608
opened
4 years ago
0
Refactoring extremely cumbersome shape drawing code.
#58
Sundae2608
closed
4 years ago
4
3D Terrain drawer implementation
#57
Sundae2608
closed
4 years ago
0
Fast forward functionality
#56
Sundae2608
closed
4 years ago
1
Terrain modifier does not work correctly.
#55
Sundae2608
opened
4 years ago
0
ROUTING state of unit looks very bugged.
#54
Sundae2608
opened
4 years ago
0
Added more advanced monitoring for the project.
#53
Sundae2608
closed
4 years ago
0
Create Universal monitor
#52
Sundae2608
closed
4 years ago
1
Remove the universal speed acceleration and decelleration.
#51
Sundae2608
closed
4 years ago
0
Cavalry overshoots their intended position and turns back.
#50
Sundae2608
closed
4 years ago
2
Morale is shown incorrectly when under 0
#49
Sundae2608
closed
4 years ago
1
Sound pausing is not working correctly
#48
Sundae2608
opened
4 years ago
0
Removed Open CV dependencies, and all the code that involves using Op…
#47
Sundae2608
closed
4 years ago
0
Adjust the sound based on the number of troops involved in the action.
#46
Sundae2608
opened
4 years ago
1
Stamina system at unit level
#45
Sundae2608
opened
4 years ago
1
Create LICENSING for the game
#44
Sundae2608
opened
4 years ago
0
Better sound mixing
#43
Sundae2608
opened
4 years ago
0
Terrain matrix system.
#42
Sundae2608
opened
4 years ago
0
Smoother camera rotation and movement.
#41
Sundae2608
closed
4 years ago
1
Camp & Supply mechanics
#40
Sundae2608
opened
4 years ago
0
Several map drawing bug.
#39
Sundae2608
opened
4 years ago
1
Cavalry charge, and trampling other units.
#38
Sundae2608
opened
4 years ago
0
Flanking attacks
#37
Sundae2608
closed
4 years ago
0
Fixed wrap around behavior for units
#36
Sundae2608
opened
4 years ago
0
Remove draw alive single method.
#35
Sundae2608
closed
4 years ago
0
Splitting the behavior loop, the physical loop and the draw loop.
#34
Sundae2608
opened
4 years ago
0
Map making tool using Processing
#33
Sundae2608
opened
4 years ago
0
Path finding with graph node system
#32
Sundae2608
closed
4 years ago
1
Calibrate the anchor position of the unit.
#31
Sundae2608
closed
4 years ago
3
Fix catapult go position
#30
elainedo
closed
4 years ago
0
Box collision
#29
Sundae2608
closed
4 years ago
0
Collision with tree and forest terrain.
#28
Sundae2608
closed
4 years ago
0
Box collision
#27
Sundae2608
closed
4 years ago
0
Changed Unit Formation Test to be a bit more convenient (move the uni…
#26
Sundae2608
closed
4 years ago
0
Trung tran
#25
tranbachtrung
closed
4 years ago
0
Formation change
#24
Sundae2608
closed
4 years ago
0
Changed the entire indexing system to using 2D array.
#23
Sundae2608
closed
4 years ago
0
Update checkUnitVision
#22
tranbachtrung
closed
4 years ago
0
Update checkUnitVision function
#21
tranbachtrung
closed
4 years ago
0
Update the installation guide to include OpenCV
#20
Sundae2608
closed
4 years ago
0
Terrain drawer does not turn out the work that well unfortunately.
#19
Sundae2608
closed
4 years ago
0
Able to stretch the image.
#18
Sundae2608
closed
4 years ago
0
Removed movement test
#17
Sundae2608
closed
4 years ago
0
Delete some redudant code and make a small comment on the Environment…
#16
Sundae2608
closed
4 years ago
0
Lots of progress today.
#15
Sundae2608
closed
4 years ago
0
Add sound to soldier charging
#14
Sundae2608
closed
4 years ago
0
Added a new function signature which allows to check on a soldier level.
#13
Sundae2608
closed
4 years ago
0
Fixed the morale system. Added in some test to demonstrate the problem.
#12
Sundae2608
closed
4 years ago
0
Fixed a bug in drawing.
#11
Sundae2608
closed
4 years ago
0
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