SuperNeon4ik / NoxesiumUtils

Communicate with The Noxesium Mod with ease.
https://modrinth.com/plugin/noxesiumutils
GNU General Public License v3.0
13 stars 3 forks source link
library minecraft spigot spigot-plugin

NoxesiumUtils

Communicate with the Noxesium Mod with ease.

Modrinth Downloads GitHub Workflow Status (with event) GitHub commits since latest release (by SemVer including pre-releases)

🇺🇦 Made in Ukraine! Зроблено в Україні!\ ❤️ Support me on Patreon

[!NOTE] With NoxesiumUtils 2.0.0 I am switching to the com.noxcrew.noxesium.paper implementation, instead of my own. This makes maintaining NoxesiumUtils easier.

You can also join my Discord Server if you want to ask me about how to qib (or anything about my work basically)!

v2.0.0 checklist

Move to the PR

What is Noxesium and why does it need Utils?

Noxesium Mod (by Noxcrew) is a fabric mod with feature additions, bugfixes, and performance improvements. It allows servers to offer a better experience to clients through access to additional features beyond vanilla limitations. However, servers need to have a plugin to communicate with the mod to actually be able to use it's features, and that's where NoxesiumUtils comes in. It allows server owners to easily communicate with the mod via commands and can also be used as a dependency for plugin developers.

Features

Requirements

Commands

Send Server Rule. Sends a server rule to a selection of players.

Set server rule for players

/noxesiumutils serverrule <rule> <players: selector> <value>
/noxesiumutils serverrule <rule> <players: selector> reset

Set entity rule for entities

/noxesiumutils entityrule <rule> <entities: selector> <value>
/noxesiumutils entityrule <rule> <entities: selector> reset

Check player's Noxesium Protocol Version.

/noxesiumutils check <player: player>
/noxesiumutils check <players: selector>

Check player's settings.

/noxesiumutils clientSettings <player: player>

For more detailed information on how everything here works, please refer to the Noxesium Mod README!

Config

The default config looks like this. Right now it only contains a setting to send server rules to a player on join.

# View Protocol documentation and information about the mod here:
# https://github.com/Noxcrew/noxesium

# Add some extra output for debugging purposes
extraDebugOutput: false

# If true will check the plugin's version once in a while.
checkForUpdates: true

# It true will send defaults to Noxesium Players on join.
sendDefaultsOnJoin: false

# Comment out the line if you don't want to send that rule.
defaults:
    #cameraLocked: false
    #disableBoatCollisions: false
    #disableDeferredChunkUpdates: false
    #disableMapUi: false
    #disableSpinAttackCollisions: false
    #disableUiOptimizations: false
    #disableVanillaMusic: false
    #enableSmootherClientTrident: false
    #heldItemNameOffset: 0
    #overrideGraphicsMode: FAST
    #riptideCoyoteTime: 0
    #showMapInUi: false

#qibDefinitions:
#customCreativeItems: []

On-join defaults

For example, the following changes will make the plugin automatically send the players disableSpinAttackCollisions = true on join.

sendDefaultsOnJoin: true

defaults:
    disableSpinAttackCollisions: true

Qib definitions

What are Qibs? Good question. I won't explain it perfectly, so please read the comments in this file in Noxcrew/noxesium.

The qibDefinitions list is a place to define the definitions which are made up of QibEffects (see list of them here). Here's an example of a QibDefinition in the config:

qibDefinitions: 
  ding:
    onEnter: 'play_ding'
    onLeave: 'play_ding'
    triggerEnterLeaveOnSwitch: false

Now scary part: writing QibEffects.\ Each QibEffect is saved in its own json file which is saved in plugins/NoxesiumUtils/qibs folder.

Example of a QibEffect which plays the ding sound (plugins/NoxesiumUtils/qibs/play_ding.json):

{
  "type": "PlaySound",
  "effect": {
    "namespace": "minecraft",
    "path": "entity.experience_orb.pickup",
    "volume": 1.0,
    "pitch": 1.0
  }
}

(probably very useful to some) A jumppad QibEffect example:

{
  "type": "Multiple",
  "effect": {
    "effects": [
      {
        "type": "PlaySound",
        "effect": {
          "namespace": "minecraft",
          "path": "entity.experience_orb.pickup",
          "volume": 1.0,
          "pitch": 1.0
        }
      },
      {
        "type": "Wait",
        "effect": {
          "ticks": 1,
          "effect": {
            "type": "SetVelocityYawPitch",
            "effect": {
              "yaw": 0,
              "yawRelative": true,
              "pitch": -45,
              "pitchRelative": false,
              "strength": 2.0,
              "limit": 2.5
            }
          }
        }
      }
    ]
  }
}

After making a QibEffect you use the file name of a QibEffect as an ID in a QibDefinition section (all fields are optional):

qibDefinitions: 
  ding:
    onEnter: 'QIB_EFFECT_ID'
    onLeave: 'QIB_EFFECT_ID'
    whileInside: 'QIB_EFFECT_ID'
    onJump: 'QIB_EFFECT_ID'
    triggerEnterLeaveOnSwitch: false

After that you can reload the server and apply the rule to an entity:

/noxesiumutils entityRules qibBehavior [ENTITY] ding

And enable the Qib for all players:

/noxesiumutils serverRules qibBehaviors @a ding

Custom creative items

You cat enable a tab in the creative inventory menu for Noxesium players with a command (/noxesiumutils serverRules customCreativeItems @a true). This is the place where you define these items. Here's an example:

customCreativeItems:
  - 'minecraft:stick[minecraft:enchantments={levels:{"minecraft:knockback":25}}]'
  - 'netherite_chestplate[trim={pattern:wild,material:emerald},custom_name=''["",{"text":"Silly name ngl","italic":false}]'',lore=[''["",{"text":"I dont !!!!!!! understand how i will implement this","italic":false}]''],enchantments={levels:{aqua_affinity:1,blast_protection:4,protection:5}},custom_model_data=2]'

For Developers

Adding NoxesiumUtils to your project

You can easily add NoxesiumUtils to your project from the Modrinth Maven Repository!

[!NOTE] Since NoxesiumUtils is now using Noxesium/paper it might actually be better for you to just implement it yourself. I will attempt making NoxesiumUtils worth being a dependency in update 2.1.

Maven:

<repository>
    <id>neon-repository-releases</id>
    <name>Neon Repository</name>
    <url>https://repo.superneon4ik.me/releases</url>
</repository>
<repository>
    <id>noxcrew-maven</id>
    <name>Noxcrew Public Maven Repository</name>
    <url>https://maven.noxcrew.com/public</url>
</repository>
<dependency>
    <groupId>me.superneon4ik</groupId>
    <artifactId>NoxesiumUtils</artifactId>
    <version>LATEST_VERSION</version>
    <scope>provided</scope>
</dependency>
<dependency>
    <groupId>com.noxcrew.noxesium</groupId>
    <artifactId>api</artifactId>
    <version>LATEST_VERSION</version>
</dependency>

Gradle:

maven {
    name "neonRepositoryReleases"
    url "https://repo.superneon4ik.me/releases"
}
maven {
    name "noxcrewMaven"
    url "https://maven.noxcrew.com/public"
}
implementation "me.superneon4ik:NoxesiumUtils:LATEST_VERSION"
implementation "com.noxcrew.noxesium:api:LATEST_VERSION"

Get player's protocol version

int protocolVersion = NoxesiumUtils.getManager().getProtocolVersion(player);

Get player's client settings

ClientSettings clientSettings = NoxesiumUtils.getManager().getClientSettings(player);

Noxesium events

public class EventListener implements Listener {
    @EventHandler
    public void on(NoxesiumPlayerJoinEvent event) {
        // Received player's noxesium protocol version
        Player player = event.getPlayer();
        int protocolVersion = event.getProtocolVersion();
    }

    @EventHandler
    public void on(NoxesiumPlayerClientSettingsEvent event) {
        // Received player's client settings
        Player player = event.getPlayer();
        ClientSettings clientSettings = event.getClientSettings();
    }
}

More code examples coming in the near future...

Screenshots

image image image