Open j-m-harris opened 5 months ago
It wouldn't be as drag & drop as the textures & colors are, as I'd lean toward loading a custom assetbundle, but it'd certainly be possible. (Probably)
I'll look into it 👍
Thanks, that'd be great to see how that can be done!
This is great, thanks!
How challenging is it to change the mesh on the SkinnedMeshRenderer? Since this is rigged I'm expecting that's more hassle.