SzFMV2019-Osz / AutomatedCar-A

Working repository for the subject "Szoftverfejlesztés multinacionális vállalatoknál" @OE-NIK 2019 Autumn Group A
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AutomatedCar

The program simulates the behavior of a passenger vehicle on the public road, equipped with driver assistance functions.

Equipped driver assistance functions are Parking Assist, Adaptive Cruise Control with Automated Emergency Braking and Lane Keeping Assistance with Traffic Sign Recognition, based on Ultra Sonic, Radar and Video sensors, respectively.

The inputs are categorized into two separate groups: user input, and configuration.

User input consists of the following elements:

Configuration input consist of the following elements:

The system processes the input configuration, builds a world from the provided elements after processing the content of the XML file, creating a coordinate system and defining the distances, sizes and positions of the objects in that, places the non-player vehicles and the player in the world, and cyclically updates their position, interrupting or replacing the driver input with the calculated actuation requests from the Driver Assistance systems, whenever applicable. The output consists of two parts: first, the world with all its objects, displayed through a camera view, which centers on the player, and follows its movements, second the feedback about the current state of the vehicle, including the following data:

The driver assistance systems apply actuation requests to the steering, drivetrain(engine, transmission) or both, of the ego vehicle. Said subsystems decide if the actuation request of the player or the driver assistance system shall be executed. The actuation request is calculated from the information detectable by the sensor the DA systems depend on. The Video, Radar and Ultrasonic sensors have specified Fields of View, and view distance, detect a different subset of objects. From the provided object list - simulating the real world hardware detection of radar wave reflection, image processing, ultrasonic reflection - the "software" components evaluate the control relevant subset, and if the conditions are fulfilled (i.e. function activated and driving in lane, object in ego lane in front of vehicle, relative speed negative, distance reducing as time passes by) the function requests actuation (in the above example, requests speed reduction from the drivetrain).

The system decides between the concurrent drivetrain requests based on comfort and safety aspects. The system shall handle and detect collisions between the objects of the world. The simulation is approximating the real world physics, to provide a satisfying driving experience for the player, and an appropriate demonstration of the work of the driver assistance systems. On demand, the field of view of the sensors, and the detected control objects may be marked on the display for debug or demonstration.