TGWeaver / CDDA-Sky-Islands

A raid-based gameplay overhaul mod for CDDA
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Error immediately on selecting "Custom Character" #16

Closed MarcusVoelker closed 1 year ago

MarcusVoelker commented 1 year ago

As the title says, when trying to create a Custom Character, the error below occurs and the game returns to the main menu.

The game is a fresh install of F-3 via catapult

 DEBUG    : Error: Json error: data/mods/Sky_Islands/EOCs.json:3:12: unrecognized JSON object

[
  {
    "type":
           ^
            "effect_on_condition",
    "id": "EOC_difficultysafeguard",
    "//": "This EOC gets called after a teleport is initialized but before it is finished. It basically just checks if you're running an older save or somehow missed the difficulty

 FUNCTION : bool main_menu::new_character_tab()
 FILE     : src/main_menu.cpp
 LINE     : 865
 VERSION  : 0.F-3

Contrary to what the game claims, there is no full stack trace at the path it gives me, so this is all I have

begabba commented 1 year ago

Seems like a cool mod but I get the same message. I'm running Arch, and installed Cataclysm via AUR (terminal version), and git cloned this repo into ~/.local/share/cataclysm-dda/mods/CDDA-Sky-Islands/. The mod seems to load fine in cataclysm and world generation, but immediately after picking 'Custom Character' the error message above shows. None of the alternatives in character creation is working. No other mods is loaded. Default world generation settings. Ideas?

yogurtking commented 1 year ago

I got this too, windows 10 64-bit.

Installed and ran via cdda launcher with mod copied in. Just the basic includes: dark days ahead disable NPC needs bionic professions sky island

TGWeaver commented 1 year ago

The problem is right here: VERSION : 0.F-3 You're using the stable release version, which is over a year old. This mod will only run on the new experimental version. Any release from within the past couple weeks should probably run fine.

begabba commented 1 year ago

Compiling latest source of cataclysm solved this issue for me. Thanks!

MarcusVoelker commented 1 year ago

Same here. Might I suggest updating the README to reflect this?

TGWeaver commented 1 year ago

Good suggestion. Fixed in 4564855