TGWeaver / CDDA-Sky-Islands

A raid-based gameplay overhaul mod for CDDA
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Sky Islands

A raid-based gameplay overhaul mod for CDDA, inspired by games like Escape from Tarkov and Dark & Darker.

Warning:

Changelog has been moved to the bottom! Scroll down!

Overview

This mod attempts to completely change how you play CDDA.

You start off high in the sky on a floating island, and using a warp statue located there, will be teleported to a random location on the earth below to commence an "expedition". There, you are on a limited timer of only 2 hours and must fight, loot, and journey your way to the nearby exit portal. Use it, and you will bring all the items you were carrying back to the safety of your floating sanctuary, but you will not be able to return to the place you left behind. The better equipped you are, the more likely you will survive, but remember that bringing out too much gear will make it hard to carry much new loot home -- and dying with all that high quality gear means it's gone forever. Balancing what gear you are willing to risk on any expedition is an important consideration.

You Can't Go Back

Once you warp home, there will be no way to warp back to the area on the ground you just left. Every trip to the surface is fleeting. As a result you will have no way to keep most vehicles, no need to thoroughly clear most areas, and no reason to preserve anything. This will drastically change how most players approach normally routine scenarios. Remember that only carried items can be brought home -- if something cannot be taken with you or used during the expedition, it's junk!

Death is not the end.

Should you die, your character's story is not over! You will simply return to the island at low health, but everything you had on you will be lost. Recover your strength, gear up from your stash, and head back out.

Warpcloak

For the first 60 seconds of every expedition, you will be under the effect of "warpcloak". This leaves you invisible and immune to fall damage, which should give you just enough time to run for cover in case you were dropped into extreme danger. Don't waste it - act fast!

Warp Sickness

Difficulty is selected in-game when a new game starts and affects ONLY how long you can stay out on each expedition. Every setting has a soft limit and a hard limit. When you hit the soft limit, you suffer Warp Sickness: your stats begin to slowly drain until you leave. When you hit the hard limit, you contract Warp Disintegration: you begin rapidly taking damage until you leave or die!

The Island

The eponymous sky island is your sanctuary and home base. You're given a large, magically isolated area you can customize however you want. Stash your items, grow crops, set up production, build a base. Anything you like. While here no threats should be able to reach you. As it is exposed to the sky, solar power works here. As it is very high up, expect cold, windy days.

The "Expeditions"

When you're ready to set out, gear up and examine the warp statue. This will send you to a random unexplored area of the map. Nearby, at random, you will also find a location marked in your mission journal: a return portal, your only exit. You must fight your way to the return portal before warp sickness overtakes you, and examine the statue in the mysterious Red Room you find marked on your map (it always spawns in a field). Do this and you complete that excursion -- you will be returned home safely with everything you were carrying. Take this time to organize, rest, and recover, before planning your next mission.

Missions

You will be given four marked missions in your log every time you begin an expedition. One will guide you to the exit portal. One will require you to kill a certain total amount of enemies before returning home. And finally you will get two randomly generated missions to visit a location, usually to clear a specific threat. Rewards, in the form of warp shards, are issued on completion of these missions. Harder missions yield more warp shards.

Warp Shards and Warped Items

These special resources can only be acquired by completing missions. Bring them safely home where they can be crafted into special items. These items provide unique powers and opportunities. Warp shards can't buy you weapons, armor, food, or most useful supplies.

To find these recipes just look under the "Warp" tab in your crafting menu.

Tips

A mod I wanted to play so bad I just made it myself -TGWeaver

Changelog

v0.3.0 MILESTONE 1 UPDATE! Almost too many changes to count. Massive overhaul to progression and balance. Tested on CDDA Experimental 60499ad .

v0.2.2 This version may not be compatible with old saves! But old saves don't work on the new versions anyway, so use your own judgement.

v0.2.1 This version should be compatible with old saves.

v0.2 This version should be compatible with old saves, but may require you to update C:DDA.