Open Semboflorin opened 1 year ago
Mods installed (other than preloaded) are no portal storms and undead people tileset.
Segmentation faults are a result of underlying issues in the game's code, not the mod's. As the CDDA dev team has told me, a mod should not even be capable of causing segfaults. I recommend reporting this issue on the main CDDA github, since they'd know more about the problems here.
I noticed this in the previous version but found a work around. Problem persists in this version. The crash occurs after teleporting to earth. This crash does not occur in the early part of the game. As play progresses and multiple expeditions are done the crash starts to happen. It appears the crash happens when trying to generate missions. As play continues and more expeditions are done the crash becomes more and more common.
The work around I found was to save and quit the game right before initiating an expedition. Then reload the client. Usually, the game would not crash. As time progresses this work around is less and less effective. In my current, late game save, I suffer 1-3 crashes every time I try to teleport to earth before I can finally get one that doesn't crash. Even when I use my work around.
Crash log: `The program has crashed. See the log file for a stack trace. CRASH LOG FILE: ./config/crash.log VERSION: d6d5349 TYPE: Signal MESSAGE: SIGSEGV: Segmentation fault STACK TRACE:
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